mirror of
https://github.com/amerkoleci/Vortice.Win32.git
synced 2026-01-14 16:16:04 +08:00
32 lines
995 B
C#
32 lines
995 B
C#
// ------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
// ------------------------------------------------------------------------------
|
|
|
|
namespace Win32.Graphics.Dxgi;
|
|
|
|
/// <unmanaged>DXGI_USAGE</unmanaged>
|
|
[Flags]
|
|
public enum Usage : uint
|
|
{
|
|
None = 0,
|
|
/// <unmanaged>DXGI_USAGE_SHADER_INPUT</unmanaged>
|
|
ShaderInput = 16,
|
|
/// <unmanaged>DXGI_USAGE_RENDER_TARGET_OUTPUT</unmanaged>
|
|
RenderTargetOutput = 32,
|
|
/// <unmanaged>DXGI_USAGE_BACK_BUFFER</unmanaged>
|
|
BackBuffer = 64,
|
|
/// <unmanaged>DXGI_USAGE_SHARED</unmanaged>
|
|
Shared = 128,
|
|
/// <unmanaged>DXGI_USAGE_READ_ONLY</unmanaged>
|
|
ReadOnly = 256,
|
|
/// <unmanaged>DXGI_USAGE_DISCARD_ON_PRESENT</unmanaged>
|
|
DiscardOnPresent = 512,
|
|
/// <unmanaged>DXGI_USAGE_UNORDERED_ACCESS</unmanaged>
|
|
UnorderedAccess = 1024,
|
|
}
|