// ------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Dxgi;
/// DXGI_USAGE
[Flags]
public enum Usage : uint
{
None = 0,
/// DXGI_USAGE_SHADER_INPUT
ShaderInput = 16,
/// DXGI_USAGE_RENDER_TARGET_OUTPUT
RenderTargetOutput = 32,
/// DXGI_USAGE_BACK_BUFFER
BackBuffer = 64,
/// DXGI_USAGE_SHARED
Shared = 128,
/// DXGI_USAGE_READ_ONLY
ReadOnly = 256,
/// DXGI_USAGE_DISCARD_ON_PRESENT
DiscardOnPresent = 512,
/// DXGI_USAGE_UNORDERED_ACCESS
UnorderedAccess = 1024,
}