// ------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // // ------------------------------------------------------------------------------ namespace Win32.Graphics.Dxgi; /// DXGI_USAGE [Flags] public enum Usage : uint { None = 0, /// DXGI_USAGE_SHADER_INPUT ShaderInput = 16, /// DXGI_USAGE_RENDER_TARGET_OUTPUT RenderTargetOutput = 32, /// DXGI_USAGE_BACK_BUFFER BackBuffer = 64, /// DXGI_USAGE_SHARED Shared = 128, /// DXGI_USAGE_READ_ONLY ReadOnly = 256, /// DXGI_USAGE_DISCARD_ON_PRESENT DiscardOnPresent = 512, /// DXGI_USAGE_UNORDERED_ACCESS UnorderedAccess = 1024, }