Files
Vortice.Win32/src/Vortice.Win32.Graphics.Dxgi/Generated/Usage.cs
2022-10-07 14:47:17 +02:00

32 lines
995 B
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Dxgi;
/// <unmanaged>DXGI_USAGE</unmanaged>
[Flags]
public enum Usage : uint
{
None = 0,
/// <unmanaged>DXGI_USAGE_SHADER_INPUT</unmanaged>
ShaderInput = 16,
/// <unmanaged>DXGI_USAGE_RENDER_TARGET_OUTPUT</unmanaged>
RenderTargetOutput = 32,
/// <unmanaged>DXGI_USAGE_BACK_BUFFER</unmanaged>
BackBuffer = 64,
/// <unmanaged>DXGI_USAGE_SHARED</unmanaged>
Shared = 128,
/// <unmanaged>DXGI_USAGE_READ_ONLY</unmanaged>
ReadOnly = 256,
/// <unmanaged>DXGI_USAGE_DISCARD_ON_PRESENT</unmanaged>
DiscardOnPresent = 512,
/// <unmanaged>DXGI_USAGE_UNORDERED_ACCESS</unmanaged>
UnorderedAccess = 1024,
}