Files
Vortice.Win32/src/Vortice.Win32.Direct3D11/Generated/FeatureDataD3D11Options.cs
2022-10-07 11:33:53 +02:00

58 lines
3.0 KiB
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS"]/*' />
/// <unmanaged>D3D11_FEATURE_DATA_D3D11_OPTIONS</unmanaged>
public partial struct FeatureDataD3D11Options
{
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::OutputMergerLogicOp"]/*' />
public Bool32 OutputMergerLogicOp;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::UAVOnlyRenderingForcedSampleCount"]/*' />
public Bool32 UAVOnlyRenderingForcedSampleCount;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::DiscardAPIsSeenByDriver"]/*' />
public Bool32 DiscardAPIsSeenByDriver;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::FlagsForUpdateAndCopySeenByDriver"]/*' />
public Bool32 FlagsForUpdateAndCopySeenByDriver;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::ClearView"]/*' />
public Bool32 ClearView;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::CopyWithOverlap"]/*' />
public Bool32 CopyWithOverlap;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::ConstantBufferPartialUpdate"]/*' />
public Bool32 ConstantBufferPartialUpdate;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::ConstantBufferOffsetting"]/*' />
public Bool32 ConstantBufferOffsetting;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::MapNoOverwriteOnDynamicConstantBuffer"]/*' />
public Bool32 MapNoOverwriteOnDynamicConstantBuffer;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::MapNoOverwriteOnDynamicBufferSRV"]/*' />
public Bool32 MapNoOverwriteOnDynamicBufferSRV;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::MultisampleRTVWithForcedSampleCountOne"]/*' />
public Bool32 MultisampleRTVWithForcedSampleCountOne;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::SAD4ShaderInstructions"]/*' />
public Bool32 SAD4ShaderInstructions;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::ExtendedDoublesShaderInstructions"]/*' />
public Bool32 ExtendedDoublesShaderInstructions;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS::ExtendedResourceSharing"]/*' />
public Bool32 ExtendedResourceSharing;
}