// ------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
///
/// D3D11_FEATURE_DATA_D3D11_OPTIONS
public partial struct FeatureDataD3D11Options
{
///
public Bool32 OutputMergerLogicOp;
///
public Bool32 UAVOnlyRenderingForcedSampleCount;
///
public Bool32 DiscardAPIsSeenByDriver;
///
public Bool32 FlagsForUpdateAndCopySeenByDriver;
///
public Bool32 ClearView;
///
public Bool32 CopyWithOverlap;
///
public Bool32 ConstantBufferPartialUpdate;
///
public Bool32 ConstantBufferOffsetting;
///
public Bool32 MapNoOverwriteOnDynamicConstantBuffer;
///
public Bool32 MapNoOverwriteOnDynamicBufferSRV;
///
public Bool32 MultisampleRTVWithForcedSampleCountOne;
///
public Bool32 SAD4ShaderInstructions;
///
public Bool32 ExtendedDoublesShaderInstructions;
///
public Bool32 ExtendedResourceSharing;
}