// ------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // // ------------------------------------------------------------------------------ namespace Win32.Graphics.Direct3D11; /// /// D3D11_FEATURE_DATA_D3D11_OPTIONS public partial struct FeatureDataD3D11Options { /// public Bool32 OutputMergerLogicOp; /// public Bool32 UAVOnlyRenderingForcedSampleCount; /// public Bool32 DiscardAPIsSeenByDriver; /// public Bool32 FlagsForUpdateAndCopySeenByDriver; /// public Bool32 ClearView; /// public Bool32 CopyWithOverlap; /// public Bool32 ConstantBufferPartialUpdate; /// public Bool32 ConstantBufferOffsetting; /// public Bool32 MapNoOverwriteOnDynamicConstantBuffer; /// public Bool32 MapNoOverwriteOnDynamicBufferSRV; /// public Bool32 MultisampleRTVWithForcedSampleCountOne; /// public Bool32 SAD4ShaderInstructions; /// public Bool32 ExtendedDoublesShaderInstructions; /// public Bool32 ExtendedResourceSharing; }