mirror of
https://github.com/amerkoleci/Vortice.Win32.git
synced 2026-01-14 16:16:04 +08:00
52 lines
2.2 KiB
C#
52 lines
2.2 KiB
C#
// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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namespace Win32.Graphics.Dxgi;
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/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_ADAPTER_DESC2"]/*' />
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/// <unmanaged>DXGI_ADAPTER_DESC2</unmanaged>
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public partial struct AdapterDescription2
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{
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/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_ADAPTER_DESC2::Description"]/*' />
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public unsafe fixed ushort Description[128];
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/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_ADAPTER_DESC2::VendorId"]/*' />
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public uint VendorId;
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/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_ADAPTER_DESC2::DeviceId"]/*' />
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public uint DeviceId;
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/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_ADAPTER_DESC2::SubSysId"]/*' />
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public uint SubSysId;
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/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_ADAPTER_DESC2::Revision"]/*' />
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public uint Revision;
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/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_ADAPTER_DESC2::DedicatedVideoMemory"]/*' />
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public nuint DedicatedVideoMemory;
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/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_ADAPTER_DESC2::DedicatedSystemMemory"]/*' />
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public nuint DedicatedSystemMemory;
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/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_ADAPTER_DESC2::SharedSystemMemory"]/*' />
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public nuint SharedSystemMemory;
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/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_ADAPTER_DESC2::AdapterLuid"]/*' />
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public Luid AdapterLuid;
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/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_ADAPTER_DESC2::Flags"]/*' />
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public uint Flags;
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/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_ADAPTER_DESC2::GraphicsPreemptionGranularity"]/*' />
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public GraphicsPreemptionGranularity GraphicsPreemptionGranularity;
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/// <include file='../Dxgi.xml' path='doc/member[@name="DXGI_ADAPTER_DESC2::ComputePreemptionGranularity"]/*' />
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public ComputePreemptionGranularity ComputePreemptionGranularity;
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}
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