// ------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // // ------------------------------------------------------------------------------ namespace Win32.Graphics.Dxgi; /// /// DXGI_ADAPTER_DESC2 public partial struct AdapterDescription2 { /// public unsafe fixed ushort Description[128]; /// public uint VendorId; /// public uint DeviceId; /// public uint SubSysId; /// public uint Revision; /// public nuint DedicatedVideoMemory; /// public nuint DedicatedSystemMemory; /// public nuint SharedSystemMemory; /// public Luid AdapterLuid; /// public uint Flags; /// public GraphicsPreemptionGranularity GraphicsPreemptionGranularity; /// public ComputePreemptionGranularity ComputePreemptionGranularity; }