// ------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Dxgi;
///
/// DXGI_ADAPTER_DESC2
public partial struct AdapterDescription2
{
///
public unsafe fixed ushort Description[128];
///
public uint VendorId;
///
public uint DeviceId;
///
public uint SubSysId;
///
public uint Revision;
///
public nuint DedicatedVideoMemory;
///
public nuint DedicatedSystemMemory;
///
public nuint SharedSystemMemory;
///
public Luid AdapterLuid;
///
public uint Flags;
///
public GraphicsPreemptionGranularity GraphicsPreemptionGranularity;
///
public ComputePreemptionGranularity ComputePreemptionGranularity;
}