mirror of
https://github.com/amerkoleci/Vortice.Win32.git
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80 lines
4.6 KiB
C#
80 lines
4.6 KiB
C#
// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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namespace Win32.Graphics.Direct3D11;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE"]/*' />
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/// <unmanaged>D3D11_FEATURE</unmanaged>
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public enum Feature : int
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{
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_THREADING"]/*' />
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/// <unmanaged>D3D11_FEATURE_THREADING</unmanaged>
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Threading = 0,
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_DOUBLES"]/*' />
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/// <unmanaged>D3D11_FEATURE_DOUBLES</unmanaged>
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Doubles = 1,
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_FORMAT_SUPPORT"]/*' />
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/// <unmanaged>D3D11_FEATURE_FORMAT_SUPPORT</unmanaged>
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FormatSupport = 2,
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_FORMAT_SUPPORT2"]/*' />
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/// <unmanaged>D3D11_FEATURE_FORMAT_SUPPORT2</unmanaged>
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FormatSupport2 = 3,
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS"]/*' />
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/// <unmanaged>D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS</unmanaged>
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XHardwareOptions = 4,
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D11_OPTIONS"]/*' />
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/// <unmanaged>D3D11_FEATURE_D3D11_OPTIONS</unmanaged>
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Options = 5,
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_ARCHITECTURE_INFO"]/*' />
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/// <unmanaged>D3D11_FEATURE_ARCHITECTURE_INFO</unmanaged>
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ArchitectureInfo = 6,
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D9_OPTIONS"]/*' />
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/// <unmanaged>D3D11_FEATURE_D3D9_OPTIONS</unmanaged>
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D3d9Options = 7,
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT"]/*' />
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/// <unmanaged>D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT</unmanaged>
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ShaderMinPrecisionSupport = 8,
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D9_SHADOW_SUPPORT"]/*' />
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/// <unmanaged>D3D11_FEATURE_D3D9_SHADOW_SUPPORT</unmanaged>
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D3d9ShadowSupport = 9,
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D11_OPTIONS1"]/*' />
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/// <unmanaged>D3D11_FEATURE_D3D11_OPTIONS1</unmanaged>
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Options1 = 10,
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT"]/*' />
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/// <unmanaged>D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT</unmanaged>
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D3d9SimpleInstancingSupport = 11,
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_MARKER_SUPPORT"]/*' />
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/// <unmanaged>D3D11_FEATURE_MARKER_SUPPORT</unmanaged>
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MarkerSupport = 12,
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D9_OPTIONS1"]/*' />
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/// <unmanaged>D3D11_FEATURE_D3D9_OPTIONS1</unmanaged>
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D3d9Options1 = 13,
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D11_OPTIONS2"]/*' />
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/// <unmanaged>D3D11_FEATURE_D3D11_OPTIONS2</unmanaged>
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Options2 = 14,
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D11_OPTIONS3"]/*' />
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/// <unmanaged>D3D11_FEATURE_D3D11_OPTIONS3</unmanaged>
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Options3 = 15,
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT"]/*' />
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/// <unmanaged>D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT</unmanaged>
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GpuVirtualAddressSupport = 16,
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D11_OPTIONS4"]/*' />
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/// <unmanaged>D3D11_FEATURE_D3D11_OPTIONS4</unmanaged>
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Options4 = 17,
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_SHADER_CACHE"]/*' />
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/// <unmanaged>D3D11_FEATURE_SHADER_CACHE</unmanaged>
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ShaderCache = 18,
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_D3D11_OPTIONS5"]/*' />
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/// <unmanaged>D3D11_FEATURE_D3D11_OPTIONS5</unmanaged>
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Options5 = 19,
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE::D3D11_FEATURE_DISPLAYABLE"]/*' />
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/// <unmanaged>D3D11_FEATURE_DISPLAYABLE</unmanaged>
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Displayable = 20,
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}
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