// ------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // // ------------------------------------------------------------------------------ namespace Win32.Graphics.Direct3D11; /// /// D3D11_FEATURE public enum Feature : int { /// /// D3D11_FEATURE_THREADING Threading = 0, /// /// D3D11_FEATURE_DOUBLES Doubles = 1, /// /// D3D11_FEATURE_FORMAT_SUPPORT FormatSupport = 2, /// /// D3D11_FEATURE_FORMAT_SUPPORT2 FormatSupport2 = 3, /// /// D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS XHardwareOptions = 4, /// /// D3D11_FEATURE_D3D11_OPTIONS Options = 5, /// /// D3D11_FEATURE_ARCHITECTURE_INFO ArchitectureInfo = 6, /// /// D3D11_FEATURE_D3D9_OPTIONS D3d9Options = 7, /// /// D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT ShaderMinPrecisionSupport = 8, /// /// D3D11_FEATURE_D3D9_SHADOW_SUPPORT D3d9ShadowSupport = 9, /// /// D3D11_FEATURE_D3D11_OPTIONS1 Options1 = 10, /// /// D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT D3d9SimpleInstancingSupport = 11, /// /// D3D11_FEATURE_MARKER_SUPPORT MarkerSupport = 12, /// /// D3D11_FEATURE_D3D9_OPTIONS1 D3d9Options1 = 13, /// /// D3D11_FEATURE_D3D11_OPTIONS2 Options2 = 14, /// /// D3D11_FEATURE_D3D11_OPTIONS3 Options3 = 15, /// /// D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT GpuVirtualAddressSupport = 16, /// /// D3D11_FEATURE_D3D11_OPTIONS4 Options4 = 17, /// /// D3D11_FEATURE_SHADER_CACHE ShaderCache = 18, /// /// D3D11_FEATURE_D3D11_OPTIONS5 Options5 = 19, /// /// D3D11_FEATURE_DISPLAYABLE Displayable = 20, }