Files
Vortice.Win32/src/Vortice.Win32.Graphics.Direct3D11/Generated/AuthenticatedConfigureInput.cs

28 lines
1.2 KiB
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_CONFIGURE_INPUT"]/*' />
/// <unmanaged>D3D11_AUTHENTICATED_CONFIGURE_INPUT</unmanaged>
public partial struct AuthenticatedConfigureInput
{
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_CONFIGURE_INPUT::omac"]/*' />
public Omac omac;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_CONFIGURE_INPUT::ConfigureType"]/*' />
public Guid ConfigureType;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_CONFIGURE_INPUT::hChannel"]/*' />
public Handle hChannel;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_CONFIGURE_INPUT::SequenceNumber"]/*' />
public uint SequenceNumber;
}