// ------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
///
/// D3D11_AUTHENTICATED_CONFIGURE_INPUT
public partial struct AuthenticatedConfigureInput
{
///
public Omac omac;
///
public Guid ConfigureType;
///
public Handle hChannel;
///
public uint SequenceNumber;
}