// ------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // // ------------------------------------------------------------------------------ namespace Win32.Graphics.Direct3D11; /// /// D3D11_AUTHENTICATED_CONFIGURE_INPUT public partial struct AuthenticatedConfigureInput { /// public Omac omac; /// public Guid ConfigureType; /// public Handle hChannel; /// public uint SequenceNumber; }