Files
Vortice.Win32/src/Vortice.Win32.Graphics.Direct2D/Generated/BitmapInterpolationMode.cs

23 lines
1.0 KiB
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct2D;
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_BITMAP_INTERPOLATION_MODE"]/*' />
/// <unmanaged>D2D1_BITMAP_INTERPOLATION_MODE</unmanaged>
public enum BitmapInterpolationMode : uint
{
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_BITMAP_INTERPOLATION_MODE::D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR"]/*' />
/// <unmanaged>D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR</unmanaged>
NearestNeighbor = 0,
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_BITMAP_INTERPOLATION_MODE::D2D1_BITMAP_INTERPOLATION_MODE_LINEAR"]/*' />
/// <unmanaged>D2D1_BITMAP_INTERPOLATION_MODE_LINEAR</unmanaged>
Linear = 1,
}