Files
Vortice.Win32/src/Vortice.Win32.Direct3D11/Generated/ID3D11DeviceContext1.cs

1122 lines
61 KiB
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
/// <include file='Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext1"]/*' />
/// <unmanaged>ID3D11DeviceContext1</unmanaged>
[Guid("bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1")]
[NativeTypeName("struct ID3D11DeviceContext1 : ID3D11DeviceContext")]
[NativeInheritance("ID3D11DeviceContext")]
public unsafe partial struct ID3D11DeviceContext1
{
public static ref readonly Guid IID_ID3D11DeviceContext1
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
ReadOnlySpan<byte> data = new byte[] {
0xAA, 0x6F, 0x2C, 0xBB,
0xFB, 0xB5,
0x82, 0x40,
0x8E,
0x6B,
0x38,
0x8B,
0x8C,
0xFA,
0x90,
0xE1
};
Debug.Assert(data.Length == Unsafe.SizeOf<Guid>());
return ref Unsafe.As<byte, Guid>(ref MemoryMarshal.GetReference(data));
}
}
public static Guid* NativeGuid => (Guid*)Unsafe.AsPointer(ref Unsafe.AsRef(in IID_ID3D11DeviceContext1));
public void** lpVtbl;
/// <inheritdoc cref="IUnknown.QueryInterface" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(0)]
public HResult QueryInterface([NativeTypeName("const IID &")] Guid* riid, void** ppvObject)
{
return ((delegate* unmanaged[Stdcall]<IUnknown*, Guid*, void**, int>)(lpVtbl[0]))((IUnknown*)Unsafe.AsPointer(ref this), riid, ppvObject);
}
/// <inheritdoc cref="IUnknown.AddRef" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(1)]
[return: NativeTypeName("ULONG")]
public uint AddRef()
{
return ((delegate* unmanaged[Stdcall]<IUnknown*, uint>)(lpVtbl[1]))((IUnknown*)Unsafe.AsPointer(ref this));
}
/// <inheritdoc cref="IUnknown.Release" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(2)]
[return: NativeTypeName("ULONG")]
public uint Release()
{
return ((delegate* unmanaged[Stdcall]<IUnknown*, uint>)(lpVtbl[2]))((IUnknown*)Unsafe.AsPointer(ref this));
}
/// <inheritdoc cref="ID3D11DeviceChild.GetDevice" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(3)]
public void GetDevice(ID3D11Device** ppDevice)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11Device**, void>)(lpVtbl[3]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ppDevice);
}
/// <inheritdoc cref="ID3D11DeviceChild.GetPrivateData" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(4)]
public HResult GetPrivateData(Guid* guid, uint* pDataSize, void* pData)
{
return ((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, Guid*, uint*, void*, int>)(lpVtbl[4]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), guid, pDataSize, pData);
}
/// <inheritdoc cref="ID3D11DeviceChild.SetPrivateData" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(5)]
public HResult SetPrivateData(Guid* guid, uint DataSize, void* pData)
{
return ((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, Guid*, uint, void*, int>)(lpVtbl[5]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), guid, DataSize, pData);
}
/// <inheritdoc cref="ID3D11DeviceChild.SetPrivateDataInterface" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(6)]
public HResult SetPrivateDataInterface(Guid* guid, IUnknown* pData)
{
return ((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, Guid*, IUnknown*, int>)(lpVtbl[6]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), guid, pData);
}
/// <inheritdoc cref="ID3D11DeviceContext.VSSetConstantBuffers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(7)]
public void VSSetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, void>)(lpVtbl[7]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers);
}
/// <inheritdoc cref="ID3D11DeviceContext.PSSetShaderResources" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(8)]
public void PSSetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11ShaderResourceView**, void>)(lpVtbl[8]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumViews, ppShaderResourceViews);
}
/// <inheritdoc cref="ID3D11DeviceContext.PSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(9)]
public void PSSetShader(ID3D11PixelShader* pPixelShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11PixelShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[9]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pPixelShader, ppClassInstances, NumClassInstances);
}
/// <inheritdoc cref="ID3D11DeviceContext.PSSetSamplers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(10)]
public void PSSetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11SamplerState**, void>)(lpVtbl[10]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers);
}
/// <inheritdoc cref="ID3D11DeviceContext.VSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(11)]
public void VSSetShader(ID3D11VertexShader* pVertexShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11VertexShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[11]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pVertexShader, ppClassInstances, NumClassInstances);
}
/// <inheritdoc cref="ID3D11DeviceContext.DrawIndexed" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(12)]
public void DrawIndexed(uint IndexCount, uint StartIndexLocation, int BaseVertexLocation)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, int, void>)(lpVtbl[12]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), IndexCount, StartIndexLocation, BaseVertexLocation);
}
/// <inheritdoc cref="ID3D11DeviceContext.Draw" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(13)]
public void Draw(uint VertexCount, uint StartVertexLocation)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, void>)(lpVtbl[13]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), VertexCount, StartVertexLocation);
}
/// <inheritdoc cref="ID3D11DeviceContext.Map" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(14)]
public HResult Map(ID3D11Resource* pResource, uint Subresource, MapMode MapType, uint MapFlags, MappedSubresource* pMappedResource)
{
return ((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11Resource*, uint, MapMode, uint, MappedSubresource*, int>)(lpVtbl[14]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pResource, Subresource, MapType, MapFlags, pMappedResource);
}
/// <inheritdoc cref="ID3D11DeviceContext.Unmap" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(15)]
public void Unmap(ID3D11Resource* pResource, uint Subresource)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11Resource*, uint, void>)(lpVtbl[15]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pResource, Subresource);
}
/// <inheritdoc cref="ID3D11DeviceContext.PSSetConstantBuffers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(16)]
public void PSSetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, void>)(lpVtbl[16]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers);
}
/// <inheritdoc cref="ID3D11DeviceContext.IASetInputLayout" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(17)]
public void IASetInputLayout(ID3D11InputLayout* pInputLayout)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11InputLayout*, void>)(lpVtbl[17]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pInputLayout);
}
/// <inheritdoc cref="ID3D11DeviceContext.IASetVertexBuffers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(18)]
public void IASetVertexBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppVertexBuffers, uint* pStrides, uint* pOffsets)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, uint*, uint*, void>)(lpVtbl[18]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppVertexBuffers, pStrides, pOffsets);
}
/// <inheritdoc cref="ID3D11DeviceContext.IASetIndexBuffer" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(19)]
public void IASetIndexBuffer(ID3D11Buffer* pIndexBuffer, Graphics.Dxgi.Common.Format Format, uint Offset)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11Buffer*, Graphics.Dxgi.Common.Format, uint, void>)(lpVtbl[19]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pIndexBuffer, Format, Offset);
}
/// <inheritdoc cref="ID3D11DeviceContext.DrawIndexedInstanced" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(20)]
public void DrawIndexedInstanced(uint IndexCountPerInstance, uint InstanceCount, uint StartIndexLocation, int BaseVertexLocation, uint StartInstanceLocation)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, uint, int, uint, void>)(lpVtbl[20]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), IndexCountPerInstance, InstanceCount, StartIndexLocation, BaseVertexLocation, StartInstanceLocation);
}
/// <inheritdoc cref="ID3D11DeviceContext.DrawInstanced" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(21)]
public void DrawInstanced(uint VertexCountPerInstance, uint InstanceCount, uint StartVertexLocation, uint StartInstanceLocation)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, uint, uint, void>)(lpVtbl[21]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), VertexCountPerInstance, InstanceCount, StartVertexLocation, StartInstanceLocation);
}
/// <inheritdoc cref="ID3D11DeviceContext.GSSetConstantBuffers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(22)]
public void GSSetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, void>)(lpVtbl[22]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers);
}
/// <inheritdoc cref="ID3D11DeviceContext.GSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(23)]
public void GSSetShader(ID3D11GeometryShader* pShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11GeometryShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[23]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pShader, ppClassInstances, NumClassInstances);
}
/// <inheritdoc cref="ID3D11DeviceContext.IASetPrimitiveTopology" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(24)]
public void IASetPrimitiveTopology(Graphics.Direct3D.PrimitiveTopology Topology)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, Graphics.Direct3D.PrimitiveTopology, void>)(lpVtbl[24]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), Topology);
}
/// <inheritdoc cref="ID3D11DeviceContext.VSSetShaderResources" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(25)]
public void VSSetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11ShaderResourceView**, void>)(lpVtbl[25]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumViews, ppShaderResourceViews);
}
/// <inheritdoc cref="ID3D11DeviceContext.VSSetSamplers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(26)]
public void VSSetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11SamplerState**, void>)(lpVtbl[26]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers);
}
/// <inheritdoc cref="ID3D11DeviceContext.Begin" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(27)]
public void Begin(ID3D11Asynchronous* pAsync)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11Asynchronous*, void>)(lpVtbl[27]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pAsync);
}
/// <inheritdoc cref="ID3D11DeviceContext.End" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(28)]
public void End(ID3D11Asynchronous* pAsync)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11Asynchronous*, void>)(lpVtbl[28]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pAsync);
}
/// <inheritdoc cref="ID3D11DeviceContext.GetData" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(29)]
public HResult GetData(ID3D11Asynchronous* pAsync, void* pData, uint DataSize, uint GetDataFlags)
{
return ((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11Asynchronous*, void*, uint, uint, int>)(lpVtbl[29]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pAsync, pData, DataSize, GetDataFlags);
}
/// <inheritdoc cref="ID3D11DeviceContext.SetPredication" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(30)]
public void SetPredication(ID3D11Predicate* pPredicate, Bool32 PredicateValue)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11Predicate*, Bool32, void>)(lpVtbl[30]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pPredicate, PredicateValue);
}
/// <inheritdoc cref="ID3D11DeviceContext.GSSetShaderResources" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(31)]
public void GSSetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11ShaderResourceView**, void>)(lpVtbl[31]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumViews, ppShaderResourceViews);
}
/// <inheritdoc cref="ID3D11DeviceContext.GSSetSamplers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(32)]
public void GSSetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11SamplerState**, void>)(lpVtbl[32]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers);
}
/// <inheritdoc cref="ID3D11DeviceContext.OMSetRenderTargets" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(33)]
public void OMSetRenderTargets(uint NumViews, ID3D11RenderTargetView** ppRenderTargetViews, ID3D11DepthStencilView* pDepthStencilView)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, ID3D11RenderTargetView**, ID3D11DepthStencilView*, void>)(lpVtbl[33]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), NumViews, ppRenderTargetViews, pDepthStencilView);
}
/// <inheritdoc cref="ID3D11DeviceContext.OMSetRenderTargetsAndUnorderedAccessViews" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(34)]
public void OMSetRenderTargetsAndUnorderedAccessViews(uint NumRTVs, ID3D11RenderTargetView** ppRenderTargetViews, ID3D11DepthStencilView* pDepthStencilView, uint UAVStartSlot, uint NumUAVs, ID3D11UnorderedAccessView** ppUnorderedAccessViews, uint* pUAVInitialCounts)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, ID3D11RenderTargetView**, ID3D11DepthStencilView*, uint, uint, ID3D11UnorderedAccessView**, uint*, void>)(lpVtbl[34]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), NumRTVs, ppRenderTargetViews, pDepthStencilView, UAVStartSlot, NumUAVs, ppUnorderedAccessViews, pUAVInitialCounts);
}
/// <inheritdoc cref="ID3D11DeviceContext.OMSetBlendState" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(35)]
public void OMSetBlendState(ID3D11BlendState* pBlendState, float* BlendFactor, uint SampleMask)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11BlendState*, float*, uint, void>)(lpVtbl[35]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pBlendState, BlendFactor, SampleMask);
}
/// <inheritdoc cref="ID3D11DeviceContext.OMSetDepthStencilState" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(36)]
public void OMSetDepthStencilState(ID3D11DepthStencilState* pDepthStencilState, uint StencilRef)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11DepthStencilState*, uint, void>)(lpVtbl[36]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pDepthStencilState, StencilRef);
}
/// <inheritdoc cref="ID3D11DeviceContext.SOSetTargets" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(37)]
public void SOSetTargets(uint NumBuffers, ID3D11Buffer** ppSOTargets, uint* pOffsets)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, ID3D11Buffer**, uint*, void>)(lpVtbl[37]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), NumBuffers, ppSOTargets, pOffsets);
}
/// <inheritdoc cref="ID3D11DeviceContext.DrawAuto" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(38)]
public void DrawAuto()
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, void>)(lpVtbl[38]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this));
}
/// <inheritdoc cref="ID3D11DeviceContext.DrawIndexedInstancedIndirect" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(39)]
public void DrawIndexedInstancedIndirect(ID3D11Buffer* pBufferForArgs, uint AlignedByteOffsetForArgs)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11Buffer*, uint, void>)(lpVtbl[39]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pBufferForArgs, AlignedByteOffsetForArgs);
}
/// <inheritdoc cref="ID3D11DeviceContext.DrawInstancedIndirect" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(40)]
public void DrawInstancedIndirect(ID3D11Buffer* pBufferForArgs, uint AlignedByteOffsetForArgs)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11Buffer*, uint, void>)(lpVtbl[40]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pBufferForArgs, AlignedByteOffsetForArgs);
}
/// <inheritdoc cref="ID3D11DeviceContext.Dispatch" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(41)]
public void Dispatch(uint ThreadGroupCountX, uint ThreadGroupCountY, uint ThreadGroupCountZ)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, uint, void>)(lpVtbl[41]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ThreadGroupCountX, ThreadGroupCountY, ThreadGroupCountZ);
}
/// <inheritdoc cref="ID3D11DeviceContext.DispatchIndirect" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(42)]
public void DispatchIndirect(ID3D11Buffer* pBufferForArgs, uint AlignedByteOffsetForArgs)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11Buffer*, uint, void>)(lpVtbl[42]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pBufferForArgs, AlignedByteOffsetForArgs);
}
/// <inheritdoc cref="ID3D11DeviceContext.RSSetState" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(43)]
public void RSSetState(ID3D11RasterizerState* pRasterizerState)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11RasterizerState*, void>)(lpVtbl[43]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pRasterizerState);
}
/// <inheritdoc cref="ID3D11DeviceContext.RSSetViewports" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(44)]
public void RSSetViewports(uint NumViewports, Viewport* pViewports)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, Viewport*, void>)(lpVtbl[44]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), NumViewports, pViewports);
}
/// <inheritdoc cref="ID3D11DeviceContext.RSSetScissorRects" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(45)]
public void RSSetScissorRects(uint NumRects, RawRect* pRects)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, RawRect*, void>)(lpVtbl[45]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), NumRects, pRects);
}
/// <inheritdoc cref="ID3D11DeviceContext.CopySubresourceRegion" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(46)]
public void CopySubresourceRegion(ID3D11Resource* pDstResource, uint DstSubresource, uint DstX, uint DstY, uint DstZ, ID3D11Resource* pSrcResource, uint SrcSubresource, Box* pSrcBox)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11Resource*, uint, uint, uint, uint, ID3D11Resource*, uint, Box*, void>)(lpVtbl[46]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pDstResource, DstSubresource, DstX, DstY, DstZ, pSrcResource, SrcSubresource, pSrcBox);
}
/// <inheritdoc cref="ID3D11DeviceContext.CopyResource" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(47)]
public void CopyResource(ID3D11Resource* pDstResource, ID3D11Resource* pSrcResource)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11Resource*, ID3D11Resource*, void>)(lpVtbl[47]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pDstResource, pSrcResource);
}
/// <inheritdoc cref="ID3D11DeviceContext.UpdateSubresource" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(48)]
public void UpdateSubresource(ID3D11Resource* pDstResource, uint DstSubresource, Box* pDstBox, void* pSrcData, uint SrcRowPitch, uint SrcDepthPitch)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11Resource*, uint, Box*, void*, uint, uint, void>)(lpVtbl[48]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pDstResource, DstSubresource, pDstBox, pSrcData, SrcRowPitch, SrcDepthPitch);
}
/// <inheritdoc cref="ID3D11DeviceContext.CopyStructureCount" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(49)]
public void CopyStructureCount(ID3D11Buffer* pDstBuffer, uint DstAlignedByteOffset, ID3D11UnorderedAccessView* pSrcView)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11Buffer*, uint, ID3D11UnorderedAccessView*, void>)(lpVtbl[49]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pDstBuffer, DstAlignedByteOffset, pSrcView);
}
/// <inheritdoc cref="ID3D11DeviceContext.ClearRenderTargetView" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(50)]
public void ClearRenderTargetView(ID3D11RenderTargetView* pRenderTargetView, float* ColorRGBA)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11RenderTargetView*, float*, void>)(lpVtbl[50]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pRenderTargetView, ColorRGBA);
}
/// <inheritdoc cref="ID3D11DeviceContext.ClearUnorderedAccessViewUint" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(51)]
public void ClearUnorderedAccessViewUint(ID3D11UnorderedAccessView* pUnorderedAccessView, uint* Values)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11UnorderedAccessView*, uint*, void>)(lpVtbl[51]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pUnorderedAccessView, Values);
}
/// <inheritdoc cref="ID3D11DeviceContext.ClearUnorderedAccessViewFloat" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(52)]
public void ClearUnorderedAccessViewFloat(ID3D11UnorderedAccessView* pUnorderedAccessView, float* Values)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11UnorderedAccessView*, float*, void>)(lpVtbl[52]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pUnorderedAccessView, Values);
}
/// <inheritdoc cref="ID3D11DeviceContext.ClearDepthStencilView" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(53)]
public void ClearDepthStencilView(ID3D11DepthStencilView* pDepthStencilView, ClearFlags ClearFlags, float Depth, byte Stencil)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11DepthStencilView*, ClearFlags, float, byte, void>)(lpVtbl[53]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pDepthStencilView, ClearFlags, Depth, Stencil);
}
/// <inheritdoc cref="ID3D11DeviceContext.GenerateMips" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(54)]
public void GenerateMips(ID3D11ShaderResourceView* pShaderResourceView)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11ShaderResourceView*, void>)(lpVtbl[54]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pShaderResourceView);
}
/// <inheritdoc cref="ID3D11DeviceContext.SetResourceMinLOD" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(55)]
public void SetResourceMinLOD(ID3D11Resource* pResource, float MinLOD)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11Resource*, float, void>)(lpVtbl[55]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pResource, MinLOD);
}
/// <inheritdoc cref="ID3D11DeviceContext.GetResourceMinLOD" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(56)]
public float GetResourceMinLOD(ID3D11Resource* pResource)
{
return ((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11Resource*, float>)(lpVtbl[56]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pResource);
}
/// <inheritdoc cref="ID3D11DeviceContext.ResolveSubresource" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(57)]
public void ResolveSubresource(ID3D11Resource* pDstResource, uint DstSubresource, ID3D11Resource* pSrcResource, uint SrcSubresource, Graphics.Dxgi.Common.Format Format)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11Resource*, uint, ID3D11Resource*, uint, Graphics.Dxgi.Common.Format, void>)(lpVtbl[57]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pDstResource, DstSubresource, pSrcResource, SrcSubresource, Format);
}
/// <inheritdoc cref="ID3D11DeviceContext.ExecuteCommandList" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(58)]
public void ExecuteCommandList(ID3D11CommandList* pCommandList, Bool32 RestoreContextState)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11CommandList*, Bool32, void>)(lpVtbl[58]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pCommandList, RestoreContextState);
}
/// <inheritdoc cref="ID3D11DeviceContext.HSSetShaderResources" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(59)]
public void HSSetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11ShaderResourceView**, void>)(lpVtbl[59]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumViews, ppShaderResourceViews);
}
/// <inheritdoc cref="ID3D11DeviceContext.HSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(60)]
public void HSSetShader(ID3D11HullShader* pHullShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11HullShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[60]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pHullShader, ppClassInstances, NumClassInstances);
}
/// <inheritdoc cref="ID3D11DeviceContext.HSSetSamplers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(61)]
public void HSSetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11SamplerState**, void>)(lpVtbl[61]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers);
}
/// <inheritdoc cref="ID3D11DeviceContext.HSSetConstantBuffers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(62)]
public void HSSetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, void>)(lpVtbl[62]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers);
}
/// <inheritdoc cref="ID3D11DeviceContext.DSSetShaderResources" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(63)]
public void DSSetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11ShaderResourceView**, void>)(lpVtbl[63]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumViews, ppShaderResourceViews);
}
/// <inheritdoc cref="ID3D11DeviceContext.DSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(64)]
public void DSSetShader(ID3D11DomainShader* pDomainShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11DomainShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[64]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pDomainShader, ppClassInstances, NumClassInstances);
}
/// <inheritdoc cref="ID3D11DeviceContext.DSSetSamplers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(65)]
public void DSSetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11SamplerState**, void>)(lpVtbl[65]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers);
}
/// <inheritdoc cref="ID3D11DeviceContext.DSSetConstantBuffers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(66)]
public void DSSetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, void>)(lpVtbl[66]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers);
}
/// <inheritdoc cref="ID3D11DeviceContext.CSSetShaderResources" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(67)]
public void CSSetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11ShaderResourceView**, void>)(lpVtbl[67]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumViews, ppShaderResourceViews);
}
/// <inheritdoc cref="ID3D11DeviceContext.CSSetUnorderedAccessViews" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(68)]
public void CSSetUnorderedAccessViews(uint StartSlot, uint NumUAVs, ID3D11UnorderedAccessView** ppUnorderedAccessViews, uint* pUAVInitialCounts)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11UnorderedAccessView**, uint*, void>)(lpVtbl[68]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumUAVs, ppUnorderedAccessViews, pUAVInitialCounts);
}
/// <inheritdoc cref="ID3D11DeviceContext.CSSetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(69)]
public void CSSetShader(ID3D11ComputeShader* pComputeShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11ComputeShader*, ID3D11ClassInstance**, uint, void>)(lpVtbl[69]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pComputeShader, ppClassInstances, NumClassInstances);
}
/// <inheritdoc cref="ID3D11DeviceContext.CSSetSamplers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(70)]
public void CSSetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11SamplerState**, void>)(lpVtbl[70]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers);
}
/// <inheritdoc cref="ID3D11DeviceContext.CSSetConstantBuffers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(71)]
public void CSSetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, void>)(lpVtbl[71]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers);
}
/// <inheritdoc cref="ID3D11DeviceContext.VSGetConstantBuffers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(72)]
public void VSGetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, void>)(lpVtbl[72]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers);
}
/// <inheritdoc cref="ID3D11DeviceContext.PSGetShaderResources" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(73)]
public void PSGetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11ShaderResourceView**, void>)(lpVtbl[73]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumViews, ppShaderResourceViews);
}
/// <inheritdoc cref="ID3D11DeviceContext.PSGetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(74)]
public void PSGetShader(ID3D11PixelShader** ppPixelShader, ID3D11ClassInstance** ppClassInstances, uint* pNumClassInstances)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11PixelShader**, ID3D11ClassInstance**, uint*, void>)(lpVtbl[74]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ppPixelShader, ppClassInstances, pNumClassInstances);
}
/// <inheritdoc cref="ID3D11DeviceContext.PSGetSamplers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(75)]
public void PSGetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11SamplerState**, void>)(lpVtbl[75]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers);
}
/// <inheritdoc cref="ID3D11DeviceContext.VSGetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(76)]
public void VSGetShader(ID3D11VertexShader** ppVertexShader, ID3D11ClassInstance** ppClassInstances, uint* pNumClassInstances)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11VertexShader**, ID3D11ClassInstance**, uint*, void>)(lpVtbl[76]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ppVertexShader, ppClassInstances, pNumClassInstances);
}
/// <inheritdoc cref="ID3D11DeviceContext.PSGetConstantBuffers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(77)]
public void PSGetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, void>)(lpVtbl[77]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers);
}
/// <inheritdoc cref="ID3D11DeviceContext.IAGetInputLayout" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(78)]
public void IAGetInputLayout(ID3D11InputLayout** ppInputLayout)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11InputLayout**, void>)(lpVtbl[78]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ppInputLayout);
}
/// <inheritdoc cref="ID3D11DeviceContext.IAGetVertexBuffers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(79)]
public void IAGetVertexBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppVertexBuffers, uint* pStrides, uint* pOffsets)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, uint*, uint*, void>)(lpVtbl[79]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppVertexBuffers, pStrides, pOffsets);
}
/// <inheritdoc cref="ID3D11DeviceContext.IAGetIndexBuffer" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(80)]
public void IAGetIndexBuffer(ID3D11Buffer** pIndexBuffer, Graphics.Dxgi.Common.Format* Format, uint* Offset)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11Buffer**, Graphics.Dxgi.Common.Format*, uint*, void>)(lpVtbl[80]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pIndexBuffer, Format, Offset);
}
/// <inheritdoc cref="ID3D11DeviceContext.GSGetConstantBuffers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(81)]
public void GSGetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, void>)(lpVtbl[81]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers);
}
/// <inheritdoc cref="ID3D11DeviceContext.GSGetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(82)]
public void GSGetShader(ID3D11GeometryShader** ppGeometryShader, ID3D11ClassInstance** ppClassInstances, uint* pNumClassInstances)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11GeometryShader**, ID3D11ClassInstance**, uint*, void>)(lpVtbl[82]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ppGeometryShader, ppClassInstances, pNumClassInstances);
}
/// <inheritdoc cref="ID3D11DeviceContext.IAGetPrimitiveTopology" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(83)]
public void IAGetPrimitiveTopology(Graphics.Direct3D.PrimitiveTopology* pTopology)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, Graphics.Direct3D.PrimitiveTopology*, void>)(lpVtbl[83]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pTopology);
}
/// <inheritdoc cref="ID3D11DeviceContext.VSGetShaderResources" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(84)]
public void VSGetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11ShaderResourceView**, void>)(lpVtbl[84]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumViews, ppShaderResourceViews);
}
/// <inheritdoc cref="ID3D11DeviceContext.VSGetSamplers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(85)]
public void VSGetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11SamplerState**, void>)(lpVtbl[85]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers);
}
/// <inheritdoc cref="ID3D11DeviceContext.GetPredication" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(86)]
public void GetPredication(ID3D11Predicate** ppPredicate, Bool32* pPredicateValue)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11Predicate**, Bool32*, void>)(lpVtbl[86]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ppPredicate, pPredicateValue);
}
/// <inheritdoc cref="ID3D11DeviceContext.GSGetShaderResources" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(87)]
public void GSGetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11ShaderResourceView**, void>)(lpVtbl[87]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumViews, ppShaderResourceViews);
}
/// <inheritdoc cref="ID3D11DeviceContext.GSGetSamplers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(88)]
public void GSGetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11SamplerState**, void>)(lpVtbl[88]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers);
}
/// <inheritdoc cref="ID3D11DeviceContext.OMGetRenderTargets" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(89)]
public void OMGetRenderTargets(uint NumViews, ID3D11RenderTargetView** ppRenderTargetViews, ID3D11DepthStencilView** ppDepthStencilView)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, ID3D11RenderTargetView**, ID3D11DepthStencilView**, void>)(lpVtbl[89]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), NumViews, ppRenderTargetViews, ppDepthStencilView);
}
/// <inheritdoc cref="ID3D11DeviceContext.OMGetRenderTargetsAndUnorderedAccessViews" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(90)]
public void OMGetRenderTargetsAndUnorderedAccessViews(uint NumRTVs, ID3D11RenderTargetView** ppRenderTargetViews, ID3D11DepthStencilView** ppDepthStencilView, uint UAVStartSlot, uint NumUAVs, ID3D11UnorderedAccessView** ppUnorderedAccessViews)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, ID3D11RenderTargetView**, ID3D11DepthStencilView**, uint, uint, ID3D11UnorderedAccessView**, void>)(lpVtbl[90]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), NumRTVs, ppRenderTargetViews, ppDepthStencilView, UAVStartSlot, NumUAVs, ppUnorderedAccessViews);
}
/// <inheritdoc cref="ID3D11DeviceContext.OMGetBlendState" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(91)]
public void OMGetBlendState(ID3D11BlendState** ppBlendState, float* BlendFactor, uint* pSampleMask)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11BlendState**, float*, uint*, void>)(lpVtbl[91]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ppBlendState, BlendFactor, pSampleMask);
}
/// <inheritdoc cref="ID3D11DeviceContext.OMGetDepthStencilState" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(92)]
public void OMGetDepthStencilState(ID3D11DepthStencilState** ppDepthStencilState, uint* pStencilRef)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11DepthStencilState**, uint*, void>)(lpVtbl[92]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ppDepthStencilState, pStencilRef);
}
/// <inheritdoc cref="ID3D11DeviceContext.SOGetTargets" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(93)]
public void SOGetTargets(uint NumBuffers, ID3D11Buffer** ppSOTargets)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, ID3D11Buffer**, void>)(lpVtbl[93]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), NumBuffers, ppSOTargets);
}
/// <inheritdoc cref="ID3D11DeviceContext.RSGetState" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(94)]
public void RSGetState(ID3D11RasterizerState** ppRasterizerState)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11RasterizerState**, void>)(lpVtbl[94]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ppRasterizerState);
}
/// <inheritdoc cref="ID3D11DeviceContext.RSGetViewports" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(95)]
public void RSGetViewports(uint* pNumViewports, Viewport* pViewports)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint*, Viewport*, void>)(lpVtbl[95]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pNumViewports, pViewports);
}
/// <inheritdoc cref="ID3D11DeviceContext.RSGetScissorRects" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(96)]
public void RSGetScissorRects(uint* pNumRects, RawRect* pRects)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint*, RawRect*, void>)(lpVtbl[96]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pNumRects, pRects);
}
/// <inheritdoc cref="ID3D11DeviceContext.HSGetShaderResources" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(97)]
public void HSGetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11ShaderResourceView**, void>)(lpVtbl[97]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumViews, ppShaderResourceViews);
}
/// <inheritdoc cref="ID3D11DeviceContext.HSGetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(98)]
public void HSGetShader(ID3D11HullShader** ppHullShader, ID3D11ClassInstance** ppClassInstances, uint* pNumClassInstances)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11HullShader**, ID3D11ClassInstance**, uint*, void>)(lpVtbl[98]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ppHullShader, ppClassInstances, pNumClassInstances);
}
/// <inheritdoc cref="ID3D11DeviceContext.HSGetSamplers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(99)]
public void HSGetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11SamplerState**, void>)(lpVtbl[99]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers);
}
/// <inheritdoc cref="ID3D11DeviceContext.HSGetConstantBuffers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(100)]
public void HSGetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, void>)(lpVtbl[100]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers);
}
/// <inheritdoc cref="ID3D11DeviceContext.DSGetShaderResources" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(101)]
public void DSGetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11ShaderResourceView**, void>)(lpVtbl[101]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumViews, ppShaderResourceViews);
}
/// <inheritdoc cref="ID3D11DeviceContext.DSGetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(102)]
public void DSGetShader(ID3D11DomainShader** ppDomainShader, ID3D11ClassInstance** ppClassInstances, uint* pNumClassInstances)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11DomainShader**, ID3D11ClassInstance**, uint*, void>)(lpVtbl[102]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ppDomainShader, ppClassInstances, pNumClassInstances);
}
/// <inheritdoc cref="ID3D11DeviceContext.DSGetSamplers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(103)]
public void DSGetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11SamplerState**, void>)(lpVtbl[103]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers);
}
/// <inheritdoc cref="ID3D11DeviceContext.DSGetConstantBuffers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(104)]
public void DSGetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, void>)(lpVtbl[104]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers);
}
/// <inheritdoc cref="ID3D11DeviceContext.CSGetShaderResources" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(105)]
public void CSGetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11ShaderResourceView**, void>)(lpVtbl[105]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumViews, ppShaderResourceViews);
}
/// <inheritdoc cref="ID3D11DeviceContext.CSGetUnorderedAccessViews" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(106)]
public void CSGetUnorderedAccessViews(uint StartSlot, uint NumUAVs, ID3D11UnorderedAccessView** ppUnorderedAccessViews)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11UnorderedAccessView**, void>)(lpVtbl[106]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumUAVs, ppUnorderedAccessViews);
}
/// <inheritdoc cref="ID3D11DeviceContext.CSGetShader" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(107)]
public void CSGetShader(ID3D11ComputeShader** ppComputeShader, ID3D11ClassInstance** ppClassInstances, uint* pNumClassInstances)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11ComputeShader**, ID3D11ClassInstance**, uint*, void>)(lpVtbl[107]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ppComputeShader, ppClassInstances, pNumClassInstances);
}
/// <inheritdoc cref="ID3D11DeviceContext.CSGetSamplers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(108)]
public void CSGetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11SamplerState**, void>)(lpVtbl[108]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers);
}
/// <inheritdoc cref="ID3D11DeviceContext.CSGetConstantBuffers" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(109)]
public void CSGetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, void>)(lpVtbl[109]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers);
}
/// <inheritdoc cref="ID3D11DeviceContext.ClearState" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(110)]
public void ClearState()
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, void>)(lpVtbl[110]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this));
}
/// <inheritdoc cref="ID3D11DeviceContext.Flush" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(111)]
public void Flush()
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, void>)(lpVtbl[111]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this));
}
/// <inheritdoc cref="ID3D11DeviceContext.GetType" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(112)]
public new DeviceContextType GetType()
{
return ((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, DeviceContextType>)(lpVtbl[112]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this));
}
/// <inheritdoc cref="ID3D11DeviceContext.GetContextFlags" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(113)]
public uint GetContextFlags()
{
return ((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint>)(lpVtbl[113]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this));
}
/// <inheritdoc cref="ID3D11DeviceContext.FinishCommandList" />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(114)]
public HResult FinishCommandList(Bool32 RestoreDeferredContextState, ID3D11CommandList** ppCommandList)
{
return ((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, Bool32, ID3D11CommandList**, int>)(lpVtbl[114]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), RestoreDeferredContextState, ppCommandList);
}
/// <include file='Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext1::CopySubresourceRegion1"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(115)]
public void CopySubresourceRegion1(ID3D11Resource* pDstResource, uint DstSubresource, uint DstX, uint DstY, uint DstZ, ID3D11Resource* pSrcResource, uint SrcSubresource, Box* pSrcBox, uint CopyFlags)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11Resource*, uint, uint, uint, uint, ID3D11Resource*, uint, Box*, uint, void>)(lpVtbl[115]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pDstResource, DstSubresource, DstX, DstY, DstZ, pSrcResource, SrcSubresource, pSrcBox, CopyFlags);
}
/// <include file='Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext1::UpdateSubresource1"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(116)]
public void UpdateSubresource1(ID3D11Resource* pDstResource, uint DstSubresource, Box* pDstBox, void* pSrcData, uint SrcRowPitch, uint SrcDepthPitch, uint CopyFlags)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11Resource*, uint, Box*, void*, uint, uint, uint, void>)(lpVtbl[116]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pDstResource, DstSubresource, pDstBox, pSrcData, SrcRowPitch, SrcDepthPitch, CopyFlags);
}
/// <include file='Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext1::DiscardResource"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(117)]
public void DiscardResource(ID3D11Resource* pResource)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11Resource*, void>)(lpVtbl[117]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pResource);
}
/// <include file='Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext1::DiscardView"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(118)]
public void DiscardView(ID3D11View* pResourceView)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11View*, void>)(lpVtbl[118]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pResourceView);
}
/// <include file='Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext1::VSSetConstantBuffers1"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(119)]
public void VSSetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, uint*, uint*, void>)(lpVtbl[119]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers, pFirstConstant, pNumConstants);
}
/// <include file='Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext1::HSSetConstantBuffers1"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(120)]
public void HSSetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, uint*, uint*, void>)(lpVtbl[120]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers, pFirstConstant, pNumConstants);
}
/// <include file='Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext1::DSSetConstantBuffers1"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(121)]
public void DSSetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, uint*, uint*, void>)(lpVtbl[121]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers, pFirstConstant, pNumConstants);
}
/// <include file='Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext1::GSSetConstantBuffers1"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(122)]
public void GSSetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, uint*, uint*, void>)(lpVtbl[122]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers, pFirstConstant, pNumConstants);
}
/// <include file='Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext1::PSSetConstantBuffers1"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(123)]
public void PSSetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, uint*, uint*, void>)(lpVtbl[123]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers, pFirstConstant, pNumConstants);
}
/// <include file='Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext1::CSSetConstantBuffers1"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(124)]
public void CSSetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, uint*, uint*, void>)(lpVtbl[124]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers, pFirstConstant, pNumConstants);
}
/// <include file='Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext1::VSGetConstantBuffers1"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(125)]
public void VSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, uint*, uint*, void>)(lpVtbl[125]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers, pFirstConstant, pNumConstants);
}
/// <include file='Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext1::HSGetConstantBuffers1"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(126)]
public void HSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, uint*, uint*, void>)(lpVtbl[126]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers, pFirstConstant, pNumConstants);
}
/// <include file='Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext1::DSGetConstantBuffers1"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(127)]
public void DSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, uint*, uint*, void>)(lpVtbl[127]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers, pFirstConstant, pNumConstants);
}
/// <include file='Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext1::GSGetConstantBuffers1"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(128)]
public void GSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, uint*, uint*, void>)(lpVtbl[128]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers, pFirstConstant, pNumConstants);
}
/// <include file='Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext1::PSGetConstantBuffers1"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(129)]
public void PSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, uint*, uint*, void>)(lpVtbl[129]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers, pFirstConstant, pNumConstants);
}
/// <include file='Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext1::CSGetConstantBuffers1"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(130)]
public void CSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, uint, uint, ID3D11Buffer**, uint*, uint*, void>)(lpVtbl[130]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers, pFirstConstant, pNumConstants);
}
/// <include file='Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext1::SwapDeviceContextState"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(131)]
public void SwapDeviceContextState(ID3DDeviceContextState* pState, ID3DDeviceContextState** ppPreviousState)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3DDeviceContextState*, ID3DDeviceContextState**, void>)(lpVtbl[131]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pState, ppPreviousState);
}
/// <include file='Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext1::ClearView"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(132)]
public void ClearView(ID3D11View* pView, float* Color, RawRect* pRect, uint NumRects)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11View*, float*, RawRect*, uint, void>)(lpVtbl[132]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pView, Color, pRect, NumRects);
}
/// <include file='Direct3D11.xml' path='doc/member[@name="ID3D11DeviceContext1::DiscardView1"]/*' />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[VtblIndex(133)]
public void DiscardView1(ID3D11View* pResourceView, RawRect* pRects, uint NumRects)
{
((delegate* unmanaged[Stdcall]<ID3D11DeviceContext1*, ID3D11View*, RawRect*, uint, void>)(lpVtbl[133]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pResourceView, pRects, NumRects);
}
}