// ------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // // ------------------------------------------------------------------------------ namespace Win32.Graphics.Direct3D11; /// /// ID3D11DeviceContext1 [Guid("bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1")] [NativeTypeName("struct ID3D11DeviceContext1 : ID3D11DeviceContext")] [NativeInheritance("ID3D11DeviceContext")] public unsafe partial struct ID3D11DeviceContext1 { public static ref readonly Guid IID_ID3D11DeviceContext1 { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { ReadOnlySpan data = new byte[] { 0xAA, 0x6F, 0x2C, 0xBB, 0xFB, 0xB5, 0x82, 0x40, 0x8E, 0x6B, 0x38, 0x8B, 0x8C, 0xFA, 0x90, 0xE1 }; Debug.Assert(data.Length == Unsafe.SizeOf()); return ref Unsafe.As(ref MemoryMarshal.GetReference(data)); } } public static Guid* NativeGuid => (Guid*)Unsafe.AsPointer(ref Unsafe.AsRef(in IID_ID3D11DeviceContext1)); public void** lpVtbl; /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(0)] public HResult QueryInterface([NativeTypeName("const IID &")] Guid* riid, void** ppvObject) { return ((delegate* unmanaged[Stdcall])(lpVtbl[0]))((IUnknown*)Unsafe.AsPointer(ref this), riid, ppvObject); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(1)] [return: NativeTypeName("ULONG")] public uint AddRef() { return ((delegate* unmanaged[Stdcall])(lpVtbl[1]))((IUnknown*)Unsafe.AsPointer(ref this)); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(2)] [return: NativeTypeName("ULONG")] public uint Release() { return ((delegate* unmanaged[Stdcall])(lpVtbl[2]))((IUnknown*)Unsafe.AsPointer(ref this)); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(3)] public void GetDevice(ID3D11Device** ppDevice) { ((delegate* unmanaged[Stdcall])(lpVtbl[3]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ppDevice); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(4)] public HResult GetPrivateData(Guid* guid, uint* pDataSize, void* pData) { return ((delegate* unmanaged[Stdcall])(lpVtbl[4]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), guid, pDataSize, pData); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(5)] public HResult SetPrivateData(Guid* guid, uint DataSize, void* pData) { return ((delegate* unmanaged[Stdcall])(lpVtbl[5]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), guid, DataSize, pData); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(6)] public HResult SetPrivateDataInterface(Guid* guid, IUnknown* pData) { return ((delegate* unmanaged[Stdcall])(lpVtbl[6]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), guid, pData); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(7)] public void VSSetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers) { ((delegate* unmanaged[Stdcall])(lpVtbl[7]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(8)] public void PSSetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews) { ((delegate* unmanaged[Stdcall])(lpVtbl[8]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumViews, ppShaderResourceViews); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(9)] public void PSSetShader(ID3D11PixelShader* pPixelShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances) { ((delegate* unmanaged[Stdcall])(lpVtbl[9]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pPixelShader, ppClassInstances, NumClassInstances); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(10)] public void PSSetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers) { ((delegate* unmanaged[Stdcall])(lpVtbl[10]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(11)] public void VSSetShader(ID3D11VertexShader* pVertexShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances) { ((delegate* unmanaged[Stdcall])(lpVtbl[11]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pVertexShader, ppClassInstances, NumClassInstances); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(12)] public void DrawIndexed(uint IndexCount, uint StartIndexLocation, int BaseVertexLocation) { ((delegate* unmanaged[Stdcall])(lpVtbl[12]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), IndexCount, StartIndexLocation, BaseVertexLocation); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(13)] public void Draw(uint VertexCount, uint StartVertexLocation) { ((delegate* unmanaged[Stdcall])(lpVtbl[13]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), VertexCount, StartVertexLocation); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(14)] public HResult Map(ID3D11Resource* pResource, uint Subresource, MapMode MapType, uint MapFlags, MappedSubresource* pMappedResource) { return ((delegate* unmanaged[Stdcall])(lpVtbl[14]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pResource, Subresource, MapType, MapFlags, pMappedResource); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(15)] public void Unmap(ID3D11Resource* pResource, uint Subresource) { ((delegate* unmanaged[Stdcall])(lpVtbl[15]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pResource, Subresource); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(16)] public void PSSetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers) { ((delegate* unmanaged[Stdcall])(lpVtbl[16]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(17)] public void IASetInputLayout(ID3D11InputLayout* pInputLayout) { ((delegate* unmanaged[Stdcall])(lpVtbl[17]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pInputLayout); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(18)] public void IASetVertexBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppVertexBuffers, uint* pStrides, uint* pOffsets) { ((delegate* unmanaged[Stdcall])(lpVtbl[18]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppVertexBuffers, pStrides, pOffsets); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(19)] public void IASetIndexBuffer(ID3D11Buffer* pIndexBuffer, Graphics.Dxgi.Common.Format Format, uint Offset) { ((delegate* unmanaged[Stdcall])(lpVtbl[19]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pIndexBuffer, Format, Offset); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(20)] public void DrawIndexedInstanced(uint IndexCountPerInstance, uint InstanceCount, uint StartIndexLocation, int BaseVertexLocation, uint StartInstanceLocation) { ((delegate* unmanaged[Stdcall])(lpVtbl[20]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), IndexCountPerInstance, InstanceCount, StartIndexLocation, BaseVertexLocation, StartInstanceLocation); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(21)] public void DrawInstanced(uint VertexCountPerInstance, uint InstanceCount, uint StartVertexLocation, uint StartInstanceLocation) { ((delegate* unmanaged[Stdcall])(lpVtbl[21]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), VertexCountPerInstance, InstanceCount, StartVertexLocation, StartInstanceLocation); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(22)] public void GSSetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers) { ((delegate* unmanaged[Stdcall])(lpVtbl[22]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(23)] public void GSSetShader(ID3D11GeometryShader* pShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances) { ((delegate* unmanaged[Stdcall])(lpVtbl[23]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pShader, ppClassInstances, NumClassInstances); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(24)] public void IASetPrimitiveTopology(Graphics.Direct3D.PrimitiveTopology Topology) { ((delegate* unmanaged[Stdcall])(lpVtbl[24]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), Topology); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(25)] public void VSSetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews) { ((delegate* unmanaged[Stdcall])(lpVtbl[25]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumViews, ppShaderResourceViews); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(26)] public void VSSetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers) { ((delegate* unmanaged[Stdcall])(lpVtbl[26]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(27)] public void Begin(ID3D11Asynchronous* pAsync) { ((delegate* unmanaged[Stdcall])(lpVtbl[27]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pAsync); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(28)] public void End(ID3D11Asynchronous* pAsync) { ((delegate* unmanaged[Stdcall])(lpVtbl[28]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pAsync); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(29)] public HResult GetData(ID3D11Asynchronous* pAsync, void* pData, uint DataSize, uint GetDataFlags) { return ((delegate* unmanaged[Stdcall])(lpVtbl[29]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pAsync, pData, DataSize, GetDataFlags); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(30)] public void SetPredication(ID3D11Predicate* pPredicate, Bool32 PredicateValue) { ((delegate* unmanaged[Stdcall])(lpVtbl[30]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pPredicate, PredicateValue); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(31)] public void GSSetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews) { ((delegate* unmanaged[Stdcall])(lpVtbl[31]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumViews, ppShaderResourceViews); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(32)] public void GSSetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers) { ((delegate* unmanaged[Stdcall])(lpVtbl[32]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(33)] public void OMSetRenderTargets(uint NumViews, ID3D11RenderTargetView** ppRenderTargetViews, ID3D11DepthStencilView* pDepthStencilView) { ((delegate* unmanaged[Stdcall])(lpVtbl[33]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), NumViews, ppRenderTargetViews, pDepthStencilView); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(34)] public void OMSetRenderTargetsAndUnorderedAccessViews(uint NumRTVs, ID3D11RenderTargetView** ppRenderTargetViews, ID3D11DepthStencilView* pDepthStencilView, uint UAVStartSlot, uint NumUAVs, ID3D11UnorderedAccessView** ppUnorderedAccessViews, uint* pUAVInitialCounts) { ((delegate* unmanaged[Stdcall])(lpVtbl[34]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), NumRTVs, ppRenderTargetViews, pDepthStencilView, UAVStartSlot, NumUAVs, ppUnorderedAccessViews, pUAVInitialCounts); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(35)] public void OMSetBlendState(ID3D11BlendState* pBlendState, float* BlendFactor, uint SampleMask) { ((delegate* unmanaged[Stdcall])(lpVtbl[35]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pBlendState, BlendFactor, SampleMask); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(36)] public void OMSetDepthStencilState(ID3D11DepthStencilState* pDepthStencilState, uint StencilRef) { ((delegate* unmanaged[Stdcall])(lpVtbl[36]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pDepthStencilState, StencilRef); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(37)] public void SOSetTargets(uint NumBuffers, ID3D11Buffer** ppSOTargets, uint* pOffsets) { ((delegate* unmanaged[Stdcall])(lpVtbl[37]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), NumBuffers, ppSOTargets, pOffsets); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(38)] public void DrawAuto() { ((delegate* unmanaged[Stdcall])(lpVtbl[38]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this)); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(39)] public void DrawIndexedInstancedIndirect(ID3D11Buffer* pBufferForArgs, uint AlignedByteOffsetForArgs) { ((delegate* unmanaged[Stdcall])(lpVtbl[39]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pBufferForArgs, AlignedByteOffsetForArgs); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(40)] public void DrawInstancedIndirect(ID3D11Buffer* pBufferForArgs, uint AlignedByteOffsetForArgs) { ((delegate* unmanaged[Stdcall])(lpVtbl[40]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pBufferForArgs, AlignedByteOffsetForArgs); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(41)] public void Dispatch(uint ThreadGroupCountX, uint ThreadGroupCountY, uint ThreadGroupCountZ) { ((delegate* unmanaged[Stdcall])(lpVtbl[41]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ThreadGroupCountX, ThreadGroupCountY, ThreadGroupCountZ); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(42)] public void DispatchIndirect(ID3D11Buffer* pBufferForArgs, uint AlignedByteOffsetForArgs) { ((delegate* unmanaged[Stdcall])(lpVtbl[42]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pBufferForArgs, AlignedByteOffsetForArgs); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(43)] public void RSSetState(ID3D11RasterizerState* pRasterizerState) { ((delegate* unmanaged[Stdcall])(lpVtbl[43]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pRasterizerState); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(44)] public void RSSetViewports(uint NumViewports, Viewport* pViewports) { ((delegate* unmanaged[Stdcall])(lpVtbl[44]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), NumViewports, pViewports); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(45)] public void RSSetScissorRects(uint NumRects, RawRect* pRects) { ((delegate* unmanaged[Stdcall])(lpVtbl[45]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), NumRects, pRects); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(46)] public void CopySubresourceRegion(ID3D11Resource* pDstResource, uint DstSubresource, uint DstX, uint DstY, uint DstZ, ID3D11Resource* pSrcResource, uint SrcSubresource, Box* pSrcBox) { ((delegate* unmanaged[Stdcall])(lpVtbl[46]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pDstResource, DstSubresource, DstX, DstY, DstZ, pSrcResource, SrcSubresource, pSrcBox); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(47)] public void CopyResource(ID3D11Resource* pDstResource, ID3D11Resource* pSrcResource) { ((delegate* unmanaged[Stdcall])(lpVtbl[47]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pDstResource, pSrcResource); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(48)] public void UpdateSubresource(ID3D11Resource* pDstResource, uint DstSubresource, Box* pDstBox, void* pSrcData, uint SrcRowPitch, uint SrcDepthPitch) { ((delegate* unmanaged[Stdcall])(lpVtbl[48]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pDstResource, DstSubresource, pDstBox, pSrcData, SrcRowPitch, SrcDepthPitch); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(49)] public void CopyStructureCount(ID3D11Buffer* pDstBuffer, uint DstAlignedByteOffset, ID3D11UnorderedAccessView* pSrcView) { ((delegate* unmanaged[Stdcall])(lpVtbl[49]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pDstBuffer, DstAlignedByteOffset, pSrcView); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(50)] public void ClearRenderTargetView(ID3D11RenderTargetView* pRenderTargetView, float* ColorRGBA) { ((delegate* unmanaged[Stdcall])(lpVtbl[50]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pRenderTargetView, ColorRGBA); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(51)] public void ClearUnorderedAccessViewUint(ID3D11UnorderedAccessView* pUnorderedAccessView, uint* Values) { ((delegate* unmanaged[Stdcall])(lpVtbl[51]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pUnorderedAccessView, Values); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(52)] public void ClearUnorderedAccessViewFloat(ID3D11UnorderedAccessView* pUnorderedAccessView, float* Values) { ((delegate* unmanaged[Stdcall])(lpVtbl[52]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pUnorderedAccessView, Values); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(53)] public void ClearDepthStencilView(ID3D11DepthStencilView* pDepthStencilView, ClearFlags ClearFlags, float Depth, byte Stencil) { ((delegate* unmanaged[Stdcall])(lpVtbl[53]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pDepthStencilView, ClearFlags, Depth, Stencil); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(54)] public void GenerateMips(ID3D11ShaderResourceView* pShaderResourceView) { ((delegate* unmanaged[Stdcall])(lpVtbl[54]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pShaderResourceView); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(55)] public void SetResourceMinLOD(ID3D11Resource* pResource, float MinLOD) { ((delegate* unmanaged[Stdcall])(lpVtbl[55]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pResource, MinLOD); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(56)] public float GetResourceMinLOD(ID3D11Resource* pResource) { return ((delegate* unmanaged[Stdcall])(lpVtbl[56]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pResource); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(57)] public void ResolveSubresource(ID3D11Resource* pDstResource, uint DstSubresource, ID3D11Resource* pSrcResource, uint SrcSubresource, Graphics.Dxgi.Common.Format Format) { ((delegate* unmanaged[Stdcall])(lpVtbl[57]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pDstResource, DstSubresource, pSrcResource, SrcSubresource, Format); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(58)] public void ExecuteCommandList(ID3D11CommandList* pCommandList, Bool32 RestoreContextState) { ((delegate* unmanaged[Stdcall])(lpVtbl[58]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pCommandList, RestoreContextState); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(59)] public void HSSetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews) { ((delegate* unmanaged[Stdcall])(lpVtbl[59]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumViews, ppShaderResourceViews); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(60)] public void HSSetShader(ID3D11HullShader* pHullShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances) { ((delegate* unmanaged[Stdcall])(lpVtbl[60]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pHullShader, ppClassInstances, NumClassInstances); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(61)] public void HSSetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers) { ((delegate* unmanaged[Stdcall])(lpVtbl[61]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(62)] public void HSSetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers) { ((delegate* unmanaged[Stdcall])(lpVtbl[62]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(63)] public void DSSetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews) { ((delegate* unmanaged[Stdcall])(lpVtbl[63]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumViews, ppShaderResourceViews); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(64)] public void DSSetShader(ID3D11DomainShader* pDomainShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances) { ((delegate* unmanaged[Stdcall])(lpVtbl[64]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pDomainShader, ppClassInstances, NumClassInstances); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(65)] public void DSSetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers) { ((delegate* unmanaged[Stdcall])(lpVtbl[65]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(66)] public void DSSetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers) { ((delegate* unmanaged[Stdcall])(lpVtbl[66]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(67)] public void CSSetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews) { ((delegate* unmanaged[Stdcall])(lpVtbl[67]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumViews, ppShaderResourceViews); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(68)] public void CSSetUnorderedAccessViews(uint StartSlot, uint NumUAVs, ID3D11UnorderedAccessView** ppUnorderedAccessViews, uint* pUAVInitialCounts) { ((delegate* unmanaged[Stdcall])(lpVtbl[68]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumUAVs, ppUnorderedAccessViews, pUAVInitialCounts); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(69)] public void CSSetShader(ID3D11ComputeShader* pComputeShader, ID3D11ClassInstance** ppClassInstances, uint NumClassInstances) { ((delegate* unmanaged[Stdcall])(lpVtbl[69]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pComputeShader, ppClassInstances, NumClassInstances); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(70)] public void CSSetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers) { ((delegate* unmanaged[Stdcall])(lpVtbl[70]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(71)] public void CSSetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers) { ((delegate* unmanaged[Stdcall])(lpVtbl[71]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(72)] public void VSGetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers) { ((delegate* unmanaged[Stdcall])(lpVtbl[72]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(73)] public void PSGetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews) { ((delegate* unmanaged[Stdcall])(lpVtbl[73]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumViews, ppShaderResourceViews); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(74)] public void PSGetShader(ID3D11PixelShader** ppPixelShader, ID3D11ClassInstance** ppClassInstances, uint* pNumClassInstances) { ((delegate* unmanaged[Stdcall])(lpVtbl[74]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ppPixelShader, ppClassInstances, pNumClassInstances); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(75)] public void PSGetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers) { ((delegate* unmanaged[Stdcall])(lpVtbl[75]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(76)] public void VSGetShader(ID3D11VertexShader** ppVertexShader, ID3D11ClassInstance** ppClassInstances, uint* pNumClassInstances) { ((delegate* unmanaged[Stdcall])(lpVtbl[76]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ppVertexShader, ppClassInstances, pNumClassInstances); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(77)] public void PSGetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers) { ((delegate* unmanaged[Stdcall])(lpVtbl[77]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(78)] public void IAGetInputLayout(ID3D11InputLayout** ppInputLayout) { ((delegate* unmanaged[Stdcall])(lpVtbl[78]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ppInputLayout); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(79)] public void IAGetVertexBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppVertexBuffers, uint* pStrides, uint* pOffsets) { ((delegate* unmanaged[Stdcall])(lpVtbl[79]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppVertexBuffers, pStrides, pOffsets); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(80)] public void IAGetIndexBuffer(ID3D11Buffer** pIndexBuffer, Graphics.Dxgi.Common.Format* Format, uint* Offset) { ((delegate* unmanaged[Stdcall])(lpVtbl[80]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pIndexBuffer, Format, Offset); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(81)] public void GSGetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers) { ((delegate* unmanaged[Stdcall])(lpVtbl[81]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(82)] public void GSGetShader(ID3D11GeometryShader** ppGeometryShader, ID3D11ClassInstance** ppClassInstances, uint* pNumClassInstances) { ((delegate* unmanaged[Stdcall])(lpVtbl[82]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ppGeometryShader, ppClassInstances, pNumClassInstances); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(83)] public void IAGetPrimitiveTopology(Graphics.Direct3D.PrimitiveTopology* pTopology) { ((delegate* unmanaged[Stdcall])(lpVtbl[83]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pTopology); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(84)] public void VSGetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews) { ((delegate* unmanaged[Stdcall])(lpVtbl[84]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumViews, ppShaderResourceViews); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(85)] public void VSGetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers) { ((delegate* unmanaged[Stdcall])(lpVtbl[85]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(86)] public void GetPredication(ID3D11Predicate** ppPredicate, Bool32* pPredicateValue) { ((delegate* unmanaged[Stdcall])(lpVtbl[86]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ppPredicate, pPredicateValue); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(87)] public void GSGetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews) { ((delegate* unmanaged[Stdcall])(lpVtbl[87]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumViews, ppShaderResourceViews); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(88)] public void GSGetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers) { ((delegate* unmanaged[Stdcall])(lpVtbl[88]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(89)] public void OMGetRenderTargets(uint NumViews, ID3D11RenderTargetView** ppRenderTargetViews, ID3D11DepthStencilView** ppDepthStencilView) { ((delegate* unmanaged[Stdcall])(lpVtbl[89]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), NumViews, ppRenderTargetViews, ppDepthStencilView); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(90)] public void OMGetRenderTargetsAndUnorderedAccessViews(uint NumRTVs, ID3D11RenderTargetView** ppRenderTargetViews, ID3D11DepthStencilView** ppDepthStencilView, uint UAVStartSlot, uint NumUAVs, ID3D11UnorderedAccessView** ppUnorderedAccessViews) { ((delegate* unmanaged[Stdcall])(lpVtbl[90]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), NumRTVs, ppRenderTargetViews, ppDepthStencilView, UAVStartSlot, NumUAVs, ppUnorderedAccessViews); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(91)] public void OMGetBlendState(ID3D11BlendState** ppBlendState, float* BlendFactor, uint* pSampleMask) { ((delegate* unmanaged[Stdcall])(lpVtbl[91]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ppBlendState, BlendFactor, pSampleMask); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(92)] public void OMGetDepthStencilState(ID3D11DepthStencilState** ppDepthStencilState, uint* pStencilRef) { ((delegate* unmanaged[Stdcall])(lpVtbl[92]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ppDepthStencilState, pStencilRef); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(93)] public void SOGetTargets(uint NumBuffers, ID3D11Buffer** ppSOTargets) { ((delegate* unmanaged[Stdcall])(lpVtbl[93]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), NumBuffers, ppSOTargets); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(94)] public void RSGetState(ID3D11RasterizerState** ppRasterizerState) { ((delegate* unmanaged[Stdcall])(lpVtbl[94]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ppRasterizerState); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(95)] public void RSGetViewports(uint* pNumViewports, Viewport* pViewports) { ((delegate* unmanaged[Stdcall])(lpVtbl[95]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pNumViewports, pViewports); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(96)] public void RSGetScissorRects(uint* pNumRects, RawRect* pRects) { ((delegate* unmanaged[Stdcall])(lpVtbl[96]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pNumRects, pRects); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(97)] public void HSGetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews) { ((delegate* unmanaged[Stdcall])(lpVtbl[97]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumViews, ppShaderResourceViews); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(98)] public void HSGetShader(ID3D11HullShader** ppHullShader, ID3D11ClassInstance** ppClassInstances, uint* pNumClassInstances) { ((delegate* unmanaged[Stdcall])(lpVtbl[98]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ppHullShader, ppClassInstances, pNumClassInstances); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(99)] public void HSGetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers) { ((delegate* unmanaged[Stdcall])(lpVtbl[99]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(100)] public void HSGetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers) { ((delegate* unmanaged[Stdcall])(lpVtbl[100]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(101)] public void DSGetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews) { ((delegate* unmanaged[Stdcall])(lpVtbl[101]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumViews, ppShaderResourceViews); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(102)] public void DSGetShader(ID3D11DomainShader** ppDomainShader, ID3D11ClassInstance** ppClassInstances, uint* pNumClassInstances) { ((delegate* unmanaged[Stdcall])(lpVtbl[102]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ppDomainShader, ppClassInstances, pNumClassInstances); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(103)] public void DSGetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers) { ((delegate* unmanaged[Stdcall])(lpVtbl[103]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(104)] public void DSGetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers) { ((delegate* unmanaged[Stdcall])(lpVtbl[104]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(105)] public void CSGetShaderResources(uint StartSlot, uint NumViews, ID3D11ShaderResourceView** ppShaderResourceViews) { ((delegate* unmanaged[Stdcall])(lpVtbl[105]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumViews, ppShaderResourceViews); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(106)] public void CSGetUnorderedAccessViews(uint StartSlot, uint NumUAVs, ID3D11UnorderedAccessView** ppUnorderedAccessViews) { ((delegate* unmanaged[Stdcall])(lpVtbl[106]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumUAVs, ppUnorderedAccessViews); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(107)] public void CSGetShader(ID3D11ComputeShader** ppComputeShader, ID3D11ClassInstance** ppClassInstances, uint* pNumClassInstances) { ((delegate* unmanaged[Stdcall])(lpVtbl[107]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), ppComputeShader, ppClassInstances, pNumClassInstances); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(108)] public void CSGetSamplers(uint StartSlot, uint NumSamplers, ID3D11SamplerState** ppSamplers) { ((delegate* unmanaged[Stdcall])(lpVtbl[108]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(109)] public void CSGetConstantBuffers(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers) { ((delegate* unmanaged[Stdcall])(lpVtbl[109]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(110)] public void ClearState() { ((delegate* unmanaged[Stdcall])(lpVtbl[110]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this)); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(111)] public void Flush() { ((delegate* unmanaged[Stdcall])(lpVtbl[111]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this)); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(112)] public new DeviceContextType GetType() { return ((delegate* unmanaged[Stdcall])(lpVtbl[112]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this)); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(113)] public uint GetContextFlags() { return ((delegate* unmanaged[Stdcall])(lpVtbl[113]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this)); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(114)] public HResult FinishCommandList(Bool32 RestoreDeferredContextState, ID3D11CommandList** ppCommandList) { return ((delegate* unmanaged[Stdcall])(lpVtbl[114]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), RestoreDeferredContextState, ppCommandList); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(115)] public void CopySubresourceRegion1(ID3D11Resource* pDstResource, uint DstSubresource, uint DstX, uint DstY, uint DstZ, ID3D11Resource* pSrcResource, uint SrcSubresource, Box* pSrcBox, uint CopyFlags) { ((delegate* unmanaged[Stdcall])(lpVtbl[115]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pDstResource, DstSubresource, DstX, DstY, DstZ, pSrcResource, SrcSubresource, pSrcBox, CopyFlags); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(116)] public void UpdateSubresource1(ID3D11Resource* pDstResource, uint DstSubresource, Box* pDstBox, void* pSrcData, uint SrcRowPitch, uint SrcDepthPitch, uint CopyFlags) { ((delegate* unmanaged[Stdcall])(lpVtbl[116]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pDstResource, DstSubresource, pDstBox, pSrcData, SrcRowPitch, SrcDepthPitch, CopyFlags); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(117)] public void DiscardResource(ID3D11Resource* pResource) { ((delegate* unmanaged[Stdcall])(lpVtbl[117]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pResource); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(118)] public void DiscardView(ID3D11View* pResourceView) { ((delegate* unmanaged[Stdcall])(lpVtbl[118]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pResourceView); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(119)] public void VSSetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants) { ((delegate* unmanaged[Stdcall])(lpVtbl[119]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers, pFirstConstant, pNumConstants); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(120)] public void HSSetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants) { ((delegate* unmanaged[Stdcall])(lpVtbl[120]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers, pFirstConstant, pNumConstants); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(121)] public void DSSetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants) { ((delegate* unmanaged[Stdcall])(lpVtbl[121]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers, pFirstConstant, pNumConstants); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(122)] public void GSSetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants) { ((delegate* unmanaged[Stdcall])(lpVtbl[122]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers, pFirstConstant, pNumConstants); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(123)] public void PSSetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants) { ((delegate* unmanaged[Stdcall])(lpVtbl[123]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers, pFirstConstant, pNumConstants); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(124)] public void CSSetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants) { ((delegate* unmanaged[Stdcall])(lpVtbl[124]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers, pFirstConstant, pNumConstants); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(125)] public void VSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants) { ((delegate* unmanaged[Stdcall])(lpVtbl[125]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers, pFirstConstant, pNumConstants); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(126)] public void HSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants) { ((delegate* unmanaged[Stdcall])(lpVtbl[126]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers, pFirstConstant, pNumConstants); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(127)] public void DSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants) { ((delegate* unmanaged[Stdcall])(lpVtbl[127]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers, pFirstConstant, pNumConstants); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(128)] public void GSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants) { ((delegate* unmanaged[Stdcall])(lpVtbl[128]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers, pFirstConstant, pNumConstants); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(129)] public void PSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants) { ((delegate* unmanaged[Stdcall])(lpVtbl[129]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers, pFirstConstant, pNumConstants); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(130)] public void CSGetConstantBuffers1(uint StartSlot, uint NumBuffers, ID3D11Buffer** ppConstantBuffers, uint* pFirstConstant, uint* pNumConstants) { ((delegate* unmanaged[Stdcall])(lpVtbl[130]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), StartSlot, NumBuffers, ppConstantBuffers, pFirstConstant, pNumConstants); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(131)] public void SwapDeviceContextState(ID3DDeviceContextState* pState, ID3DDeviceContextState** ppPreviousState) { ((delegate* unmanaged[Stdcall])(lpVtbl[131]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pState, ppPreviousState); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(132)] public void ClearView(ID3D11View* pView, float* Color, RawRect* pRect, uint NumRects) { ((delegate* unmanaged[Stdcall])(lpVtbl[132]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pView, Color, pRect, NumRects); } /// [MethodImpl(MethodImplOptions.AggressiveInlining)] [VtblIndex(133)] public void DiscardView1(ID3D11View* pResourceView, RawRect* pRects, uint NumRects) { ((delegate* unmanaged[Stdcall])(lpVtbl[133]))((ID3D11DeviceContext1*)Unsafe.AsPointer(ref this), pResourceView, pRects, NumRects); } }