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https://github.com/amerkoleci/Vortice.Win32.git
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54 lines
1.7 KiB
C#
54 lines
1.7 KiB
C#
// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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namespace Win32.Graphics.Direct3D11;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC"]/*' />
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/// <unmanaged>D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC</unmanaged>
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public partial struct VideoProcessorOutputViewDescription
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{
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC::ViewDimension"]/*' />
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public VpovDimension ViewDimension;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC::Anonymous"]/*' />
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public _Anonymous_e__Union Anonymous;
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[UnscopedRef]
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public ref Texture2DVpov Texture2D
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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return ref Anonymous.Texture2D;
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}
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}
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[UnscopedRef]
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public ref Texture2DArrayVpov Texture2DArray
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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return ref Anonymous.Texture2DArray;
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}
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}
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[StructLayout(LayoutKind.Explicit)]
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public partial struct _Anonymous_e__Union
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{
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/// <include file='../Direct3D11.xml' path='doc/member[@name="_Anonymous_e__Union::Texture2D"]/*' />
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[FieldOffset(0)]
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public Texture2DVpov Texture2D;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="_Anonymous_e__Union::Texture2DArray"]/*' />
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[FieldOffset(0)]
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public Texture2DArrayVpov Texture2DArray;
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}
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}
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