// ------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
///
/// D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
public partial struct VideoProcessorOutputViewDescription
{
///
public VpovDimension ViewDimension;
///
public _Anonymous_e__Union Anonymous;
[UnscopedRef]
public ref Texture2DVpov Texture2D
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture2D;
}
}
[UnscopedRef]
public ref Texture2DArrayVpov Texture2DArray
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture2DArray;
}
}
[StructLayout(LayoutKind.Explicit)]
public partial struct _Anonymous_e__Union
{
///
[FieldOffset(0)]
public Texture2DVpov Texture2D;
///
[FieldOffset(0)]
public Texture2DArrayVpov Texture2DArray;
}
}