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31 lines
1.2 KiB
C#
31 lines
1.2 KiB
C#
// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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namespace Win32.Graphics.Direct3D11;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TILE_REGION_SIZE"]/*' />
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/// <unmanaged>D3D11_TILE_REGION_SIZE</unmanaged>
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public partial struct TileRegionSize
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{
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TILE_REGION_SIZE::NumTiles"]/*' />
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public uint NumTiles;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TILE_REGION_SIZE::bUseBox"]/*' />
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public Bool32 bUseBox;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TILE_REGION_SIZE::Width"]/*' />
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public uint Width;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TILE_REGION_SIZE::Height"]/*' />
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public ushort Height;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TILE_REGION_SIZE::Depth"]/*' />
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public ushort Depth;
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}
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