Files
Vortice.Win32/src/Vortice.Win32.Graphics.Direct3D11/Generated/TileRegionSize.cs

31 lines
1.2 KiB
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TILE_REGION_SIZE"]/*' />
/// <unmanaged>D3D11_TILE_REGION_SIZE</unmanaged>
public partial struct TileRegionSize
{
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TILE_REGION_SIZE::NumTiles"]/*' />
public uint NumTiles;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TILE_REGION_SIZE::bUseBox"]/*' />
public Bool32 bUseBox;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TILE_REGION_SIZE::Width"]/*' />
public uint Width;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TILE_REGION_SIZE::Height"]/*' />
public ushort Height;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TILE_REGION_SIZE::Depth"]/*' />
public ushort Depth;
}