// ------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
///
/// D3D11_TILE_REGION_SIZE
public partial struct TileRegionSize
{
///
public uint NumTiles;
///
public Bool32 bUseBox;
///
public uint Width;
///
public ushort Height;
///
public ushort Depth;
}