// ------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // // ------------------------------------------------------------------------------ namespace Win32.Graphics.Direct3D11; /// /// D3D11_TILE_REGION_SIZE public partial struct TileRegionSize { /// public uint NumTiles; /// public Bool32 bUseBox; /// public uint Width; /// public ushort Height; /// public ushort Depth; }