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28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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namespace Win32.Graphics.Direct3D11;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXCUBE_ARRAY_SRV"]/*' />
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/// <unmanaged>D3D11_TEXCUBE_ARRAY_SRV</unmanaged>
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public partial struct TexureCubeArraySrv
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{
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXCUBE_ARRAY_SRV::MostDetailedMip"]/*' />
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public uint MostDetailedMip;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXCUBE_ARRAY_SRV::MipLevels"]/*' />
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public uint MipLevels;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXCUBE_ARRAY_SRV::First2DArrayFace"]/*' />
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public uint First2DArrayFace;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXCUBE_ARRAY_SRV::NumCubes"]/*' />
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public uint NumCubes;
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}
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