Files
Vortice.Win32/src/Vortice.Win32.Graphics.Direct3D11/Generated/TexureCubeArraySrv.cs

28 lines
1.1 KiB
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXCUBE_ARRAY_SRV"]/*' />
/// <unmanaged>D3D11_TEXCUBE_ARRAY_SRV</unmanaged>
public partial struct TexureCubeArraySrv
{
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXCUBE_ARRAY_SRV::MostDetailedMip"]/*' />
public uint MostDetailedMip;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXCUBE_ARRAY_SRV::MipLevels"]/*' />
public uint MipLevels;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXCUBE_ARRAY_SRV::First2DArrayFace"]/*' />
public uint First2DArrayFace;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXCUBE_ARRAY_SRV::NumCubes"]/*' />
public uint NumCubes;
}