// ------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
///
/// D3D11_TEXCUBE_ARRAY_SRV
public partial struct TexureCubeArraySrv
{
///
public uint MostDetailedMip;
///
public uint MipLevels;
///
public uint First2DArrayFace;
///
public uint NumCubes;
}