Files
Vortice.Win32/src/Vortice.Win32.Graphics.Direct3D11/Generated/Texture3DDescription.cs

43 lines
1.7 KiB
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC"]/*' />
/// <unmanaged>D3D11_TEXTURE3D_DESC</unmanaged>
public partial struct Texture3DDescription
{
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::Width"]/*' />
public uint Width;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::Height"]/*' />
public uint Height;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::Depth"]/*' />
public uint Depth;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::MipLevels"]/*' />
public uint MipLevels;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::Format"]/*' />
public Graphics.Dxgi.Common.Format Format;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::Usage"]/*' />
public Usage Usage;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::BindFlags"]/*' />
public BindFlags BindFlags;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::CPUAccessFlags"]/*' />
public CpuAccessFlags CPUAccessFlags;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::MiscFlags"]/*' />
public ResourceMiscFlags MiscFlags;
}