// ------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
///
/// D3D11_TEXTURE3D_DESC
public partial struct Texture3DDescription
{
///
public uint Width;
///
public uint Height;
///
public uint Depth;
///
public uint MipLevels;
///
public Graphics.Dxgi.Common.Format Format;
///
public Usage Usage;
///
public BindFlags BindFlags;
///
public CpuAccessFlags CPUAccessFlags;
///
public ResourceMiscFlags MiscFlags;
}