mirror of
https://github.com/amerkoleci/Vortice.Win32.git
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113 lines
3.4 KiB
C#
113 lines
3.4 KiB
C#
// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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namespace Win32.Graphics.Direct3D11;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACE_DESC"]/*' />
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/// <unmanaged>D3D11_SHADER_TRACE_DESC</unmanaged>
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public partial struct ShaderTraceDescription
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{
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACE_DESC::Type"]/*' />
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public ShaderType Type;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACE_DESC::Flags"]/*' />
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public uint Flags;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_SHADER_TRACE_DESC::Anonymous"]/*' />
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public _Anonymous_e__Union Anonymous;
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[UnscopedRef]
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public ref VertexShaderTraceDescription VertexShaderTraceDesc
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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return ref Anonymous.VertexShaderTraceDesc;
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}
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}
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[UnscopedRef]
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public ref HullShaderTraceDescription HullShaderTraceDesc
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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return ref Anonymous.HullShaderTraceDesc;
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}
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}
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[UnscopedRef]
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public ref DomainShaderTraceDescription DomainShaderTraceDesc
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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return ref Anonymous.DomainShaderTraceDesc;
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}
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}
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[UnscopedRef]
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public ref GeometryShaderTraceDescription GeometryShaderTraceDesc
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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return ref Anonymous.GeometryShaderTraceDesc;
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}
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}
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[UnscopedRef]
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public ref PixelShaderTraceDescription PixelShaderTraceDesc
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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return ref Anonymous.PixelShaderTraceDesc;
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}
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}
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[UnscopedRef]
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public ref ComputeShaderTraceDescription ComputeShaderTraceDesc
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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return ref Anonymous.ComputeShaderTraceDesc;
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}
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}
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[StructLayout(LayoutKind.Explicit)]
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public partial struct _Anonymous_e__Union
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{
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/// <include file='../Direct3D11.xml' path='doc/member[@name="_Anonymous_e__Union::VertexShaderTraceDesc"]/*' />
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[FieldOffset(0)]
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public VertexShaderTraceDescription VertexShaderTraceDesc;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="_Anonymous_e__Union::HullShaderTraceDesc"]/*' />
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[FieldOffset(0)]
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public HullShaderTraceDescription HullShaderTraceDesc;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="_Anonymous_e__Union::DomainShaderTraceDesc"]/*' />
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[FieldOffset(0)]
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public DomainShaderTraceDescription DomainShaderTraceDesc;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="_Anonymous_e__Union::GeometryShaderTraceDesc"]/*' />
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[FieldOffset(0)]
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public GeometryShaderTraceDescription GeometryShaderTraceDesc;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="_Anonymous_e__Union::PixelShaderTraceDesc"]/*' />
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[FieldOffset(0)]
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public PixelShaderTraceDescription PixelShaderTraceDesc;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="_Anonymous_e__Union::ComputeShaderTraceDesc"]/*' />
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[FieldOffset(0)]
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public ComputeShaderTraceDescription ComputeShaderTraceDesc;
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}
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}
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