// ------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
///
/// D3D11_SHADER_TRACE_DESC
public partial struct ShaderTraceDescription
{
///
public ShaderType Type;
///
public uint Flags;
///
public _Anonymous_e__Union Anonymous;
[UnscopedRef]
public ref VertexShaderTraceDescription VertexShaderTraceDesc
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.VertexShaderTraceDesc;
}
}
[UnscopedRef]
public ref HullShaderTraceDescription HullShaderTraceDesc
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.HullShaderTraceDesc;
}
}
[UnscopedRef]
public ref DomainShaderTraceDescription DomainShaderTraceDesc
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.DomainShaderTraceDesc;
}
}
[UnscopedRef]
public ref GeometryShaderTraceDescription GeometryShaderTraceDesc
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.GeometryShaderTraceDesc;
}
}
[UnscopedRef]
public ref PixelShaderTraceDescription PixelShaderTraceDesc
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.PixelShaderTraceDesc;
}
}
[UnscopedRef]
public ref ComputeShaderTraceDescription ComputeShaderTraceDesc
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.ComputeShaderTraceDesc;
}
}
[StructLayout(LayoutKind.Explicit)]
public partial struct _Anonymous_e__Union
{
///
[FieldOffset(0)]
public VertexShaderTraceDescription VertexShaderTraceDesc;
///
[FieldOffset(0)]
public HullShaderTraceDescription HullShaderTraceDesc;
///
[FieldOffset(0)]
public DomainShaderTraceDescription DomainShaderTraceDesc;
///
[FieldOffset(0)]
public GeometryShaderTraceDescription GeometryShaderTraceDesc;
///
[FieldOffset(0)]
public PixelShaderTraceDescription PixelShaderTraceDesc;
///
[FieldOffset(0)]
public ComputeShaderTraceDescription ComputeShaderTraceDesc;
}
}