mirror of
https://github.com/amerkoleci/Vortice.Win32.git
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116 lines
3.2 KiB
C#
116 lines
3.2 KiB
C#
// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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namespace Win32.Graphics.Direct3D11;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_VIEW_DESC"]/*' />
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/// <unmanaged>D3D11_DEPTH_STENCIL_VIEW_DESC</unmanaged>
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public partial struct DepthStencilViewDescription
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{
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_VIEW_DESC::Format"]/*' />
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public Graphics.Dxgi.Common.Format Format;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_VIEW_DESC::ViewDimension"]/*' />
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public DsvDimension ViewDimension;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_VIEW_DESC::Flags"]/*' />
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public DsvFlags Flags;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_VIEW_DESC::Anonymous"]/*' />
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public _Anonymous_e__Union Anonymous;
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[UnscopedRef]
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public ref Texture1DDsv Texture1D
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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return ref Anonymous.Texture1D;
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}
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}
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[UnscopedRef]
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public ref Texture1DArrayDsv Texture1DArray
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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return ref Anonymous.Texture1DArray;
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}
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}
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[UnscopedRef]
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public ref Texture2DDsv Texture2D
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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return ref Anonymous.Texture2D;
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}
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}
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[UnscopedRef]
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public ref Texture2DArrayDsv Texture2DArray
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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return ref Anonymous.Texture2DArray;
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}
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}
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[UnscopedRef]
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public ref Texture2DMsDsv Texture2DMS
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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return ref Anonymous.Texture2DMS;
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}
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}
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[UnscopedRef]
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public ref Texture2DMsArrayDsv Texture2DMSArray
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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return ref Anonymous.Texture2DMSArray;
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}
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}
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[StructLayout(LayoutKind.Explicit)]
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public partial struct _Anonymous_e__Union
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{
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/// <include file='../Direct3D11.xml' path='doc/member[@name="_Anonymous_e__Union::Texture1D"]/*' />
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[FieldOffset(0)]
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public Texture1DDsv Texture1D;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="_Anonymous_e__Union::Texture1DArray"]/*' />
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[FieldOffset(0)]
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public Texture1DArrayDsv Texture1DArray;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="_Anonymous_e__Union::Texture2D"]/*' />
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[FieldOffset(0)]
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public Texture2DDsv Texture2D;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="_Anonymous_e__Union::Texture2DArray"]/*' />
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[FieldOffset(0)]
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public Texture2DArrayDsv Texture2DArray;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="_Anonymous_e__Union::Texture2DMS"]/*' />
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[FieldOffset(0)]
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public Texture2DMsDsv Texture2DMS;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="_Anonymous_e__Union::Texture2DMSArray"]/*' />
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[FieldOffset(0)]
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public Texture2DMsArrayDsv Texture2DMSArray;
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}
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}
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