Files
Vortice.Win32/src/Vortice.Win32.Graphics.Direct3D11/Generated/DepthStencilViewDescription.cs

116 lines
3.2 KiB
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_VIEW_DESC"]/*' />
/// <unmanaged>D3D11_DEPTH_STENCIL_VIEW_DESC</unmanaged>
public partial struct DepthStencilViewDescription
{
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_VIEW_DESC::Format"]/*' />
public Graphics.Dxgi.Common.Format Format;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_VIEW_DESC::ViewDimension"]/*' />
public DsvDimension ViewDimension;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_VIEW_DESC::Flags"]/*' />
public DsvFlags Flags;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_DEPTH_STENCIL_VIEW_DESC::Anonymous"]/*' />
public _Anonymous_e__Union Anonymous;
[UnscopedRef]
public ref Texture1DDsv Texture1D
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture1D;
}
}
[UnscopedRef]
public ref Texture1DArrayDsv Texture1DArray
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture1DArray;
}
}
[UnscopedRef]
public ref Texture2DDsv Texture2D
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture2D;
}
}
[UnscopedRef]
public ref Texture2DArrayDsv Texture2DArray
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture2DArray;
}
}
[UnscopedRef]
public ref Texture2DMsDsv Texture2DMS
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture2DMS;
}
}
[UnscopedRef]
public ref Texture2DMsArrayDsv Texture2DMSArray
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture2DMSArray;
}
}
[StructLayout(LayoutKind.Explicit)]
public partial struct _Anonymous_e__Union
{
/// <include file='../Direct3D11.xml' path='doc/member[@name="_Anonymous_e__Union::Texture1D"]/*' />
[FieldOffset(0)]
public Texture1DDsv Texture1D;
/// <include file='../Direct3D11.xml' path='doc/member[@name="_Anonymous_e__Union::Texture1DArray"]/*' />
[FieldOffset(0)]
public Texture1DArrayDsv Texture1DArray;
/// <include file='../Direct3D11.xml' path='doc/member[@name="_Anonymous_e__Union::Texture2D"]/*' />
[FieldOffset(0)]
public Texture2DDsv Texture2D;
/// <include file='../Direct3D11.xml' path='doc/member[@name="_Anonymous_e__Union::Texture2DArray"]/*' />
[FieldOffset(0)]
public Texture2DArrayDsv Texture2DArray;
/// <include file='../Direct3D11.xml' path='doc/member[@name="_Anonymous_e__Union::Texture2DMS"]/*' />
[FieldOffset(0)]
public Texture2DMsDsv Texture2DMS;
/// <include file='../Direct3D11.xml' path='doc/member[@name="_Anonymous_e__Union::Texture2DMSArray"]/*' />
[FieldOffset(0)]
public Texture2DMsArrayDsv Texture2DMSArray;
}
}