// ------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
///
/// D3D11_DEPTH_STENCIL_VIEW_DESC
public partial struct DepthStencilViewDescription
{
///
public Graphics.Dxgi.Common.Format Format;
///
public DsvDimension ViewDimension;
///
public DsvFlags Flags;
///
public _Anonymous_e__Union Anonymous;
[UnscopedRef]
public ref Texture1DDsv Texture1D
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture1D;
}
}
[UnscopedRef]
public ref Texture1DArrayDsv Texture1DArray
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture1DArray;
}
}
[UnscopedRef]
public ref Texture2DDsv Texture2D
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture2D;
}
}
[UnscopedRef]
public ref Texture2DArrayDsv Texture2DArray
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture2DArray;
}
}
[UnscopedRef]
public ref Texture2DMsDsv Texture2DMS
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture2DMS;
}
}
[UnscopedRef]
public ref Texture2DMsArrayDsv Texture2DMSArray
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return ref Anonymous.Texture2DMSArray;
}
}
[StructLayout(LayoutKind.Explicit)]
public partial struct _Anonymous_e__Union
{
///
[FieldOffset(0)]
public Texture1DDsv Texture1D;
///
[FieldOffset(0)]
public Texture1DArrayDsv Texture1DArray;
///
[FieldOffset(0)]
public Texture2DDsv Texture2D;
///
[FieldOffset(0)]
public Texture2DArrayDsv Texture2DArray;
///
[FieldOffset(0)]
public Texture2DMsDsv Texture2DMS;
///
[FieldOffset(0)]
public Texture2DMsArrayDsv Texture2DMSArray;
}
}