Files
Vortice.Win32/src/Vortice.Win32.Graphics.Direct3D11/Generated/BufferDescription.cs

34 lines
1.3 KiB
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BUFFER_DESC"]/*' />
/// <unmanaged>D3D11_BUFFER_DESC</unmanaged>
public partial struct BufferDescription
{
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BUFFER_DESC::ByteWidth"]/*' />
public uint ByteWidth;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BUFFER_DESC::Usage"]/*' />
public Usage Usage;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BUFFER_DESC::BindFlags"]/*' />
public BindFlags BindFlags;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BUFFER_DESC::CPUAccessFlags"]/*' />
public CpuAccessFlags CPUAccessFlags;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BUFFER_DESC::MiscFlags"]/*' />
public ResourceMiscFlags MiscFlags;
/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_BUFFER_DESC::StructureByteStride"]/*' />
public uint StructureByteStride;
}