// ------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // // ------------------------------------------------------------------------------ namespace Win32.Graphics.Direct3D11; /// /// D3D11_BUFFER_DESC public partial struct BufferDescription { /// public uint ByteWidth; /// public Usage Usage; /// public BindFlags BindFlags; /// public CpuAccessFlags CPUAccessFlags; /// public ResourceMiscFlags MiscFlags; /// public uint StructureByteStride; }