Files
Vortice.Win32/src/Vortice.Win32.Graphics.Direct2D/Generated/DirectionalBlurOptimization.cs

26 lines
1.3 KiB
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct2D;
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DIRECTIONALBLUR_OPTIMIZATION"]/*' />
/// <unmanaged>D2D1_DIRECTIONALBLUR_OPTIMIZATION</unmanaged>
public enum DirectionalBlurOptimization : uint
{
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DIRECTIONALBLUR_OPTIMIZATION::D2D1_DIRECTIONALBLUR_OPTIMIZATION_SPEED"]/*' />
/// <unmanaged>D2D1_DIRECTIONALBLUR_OPTIMIZATION_SPEED</unmanaged>
Speed = 0,
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DIRECTIONALBLUR_OPTIMIZATION::D2D1_DIRECTIONALBLUR_OPTIMIZATION_BALANCED"]/*' />
/// <unmanaged>D2D1_DIRECTIONALBLUR_OPTIMIZATION_BALANCED</unmanaged>
Balanced = 1,
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DIRECTIONALBLUR_OPTIMIZATION::D2D1_DIRECTIONALBLUR_OPTIMIZATION_QUALITY"]/*' />
/// <unmanaged>D2D1_DIRECTIONALBLUR_OPTIMIZATION_QUALITY</unmanaged>
Quality = 2,
}