Files
Vortice.Win32/src/Vortice.Win32.Graphics.Direct2D/Generated/DisplacementMapProp.cs

26 lines
1.2 KiB
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct2D;
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DISPLACEMENTMAP_PROP"]/*' />
/// <unmanaged>D2D1_DISPLACEMENTMAP_PROP</unmanaged>
public enum DisplacementMapProp : uint
{
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DISPLACEMENTMAP_PROP::D2D1_DISPLACEMENTMAP_PROP_SCALE"]/*' />
/// <unmanaged>D2D1_DISPLACEMENTMAP_PROP_SCALE</unmanaged>
Scale = 0,
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DISPLACEMENTMAP_PROP::D2D1_DISPLACEMENTMAP_PROP_X_CHANNEL_SELECT"]/*' />
/// <unmanaged>D2D1_DISPLACEMENTMAP_PROP_X_CHANNEL_SELECT</unmanaged>
XChannelSelect = 1,
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_DISPLACEMENTMAP_PROP::D2D1_DISPLACEMENTMAP_PROP_Y_CHANNEL_SELECT"]/*' />
/// <unmanaged>D2D1_DISPLACEMENTMAP_PROP_Y_CHANNEL_SELECT</unmanaged>
YChannelSelect = 2,
}