Files
Vortice.Win32/src/Vortice.Win32.Graphics.Direct2D/Generated/CustomVertexBufferProperties.cs

31 lines
1.4 KiB
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct2D;
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES"]/*' />
/// <unmanaged>D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES</unmanaged>
public partial struct CustomVertexBufferProperties
{
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES::shaderBufferWithInputSignature"]/*' />
public unsafe byte* shaderBufferWithInputSignature;
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES::shaderBufferSize"]/*' />
public uint shaderBufferSize;
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES::inputElements"]/*' />
public unsafe InputElementDescription* inputElements;
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES::elementCount"]/*' />
public uint elementCount;
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES::stride"]/*' />
public uint stride;
}