// ------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // // ------------------------------------------------------------------------------ namespace Win32.Graphics.Direct2D; /// /// D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES public partial struct CustomVertexBufferProperties { /// public unsafe byte* shaderBufferWithInputSignature; /// public uint shaderBufferSize; /// public unsafe InputElementDescription* inputElements; /// public uint elementCount; /// public uint stride; }