// ------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct2D;
///
/// D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES
public partial struct CustomVertexBufferProperties
{
///
public unsafe byte* shaderBufferWithInputSignature;
///
public uint shaderBufferSize;
///
public unsafe InputElementDescription* inputElements;
///
public uint elementCount;
///
public uint stride;
}