mirror of
https://github.com/amerkoleci/Vortice.Win32.git
synced 2026-01-14 08:06:02 +08:00
24 lines
986 B
C#
24 lines
986 B
C#
// Copyright © Amer Koleci and Contributors.
|
|
// Licensed under the MIT License (MIT). See LICENSE in the repository root for more information.
|
|
|
|
using Win32.Graphics.Dxgi.Common;
|
|
|
|
namespace Win32.Graphics.Direct3D12;
|
|
|
|
public partial struct RenderPassBeginningAccessClearParameters : IEquatable<RenderPassBeginningAccessClearParameters>
|
|
{
|
|
public static bool operator ==(in RenderPassBeginningAccessClearParameters left, in RenderPassBeginningAccessClearParameters right)
|
|
{
|
|
return left.ClearValue == right.ClearValue;
|
|
}
|
|
|
|
public static bool operator !=(in RenderPassBeginningAccessClearParameters left, in RenderPassBeginningAccessClearParameters right)
|
|
=> !(left == right);
|
|
|
|
public override bool Equals(object? obj) => (obj is RenderPassBeginningAccessClearParameters other) && Equals(other);
|
|
|
|
public bool Equals(RenderPassBeginningAccessClearParameters other) => this == other;
|
|
|
|
public override int GetHashCode() => ClearValue.GetHashCode();
|
|
}
|