// Copyright © Amer Koleci and Contributors. // Licensed under the MIT License (MIT). See LICENSE in the repository root for more information. using Win32.Graphics.Dxgi.Common; namespace Win32.Graphics.Direct3D12; public partial struct RenderPassBeginningAccessClearParameters : IEquatable { public static bool operator ==(in RenderPassBeginningAccessClearParameters left, in RenderPassBeginningAccessClearParameters right) { return left.ClearValue == right.ClearValue; } public static bool operator !=(in RenderPassBeginningAccessClearParameters left, in RenderPassBeginningAccessClearParameters right) => !(left == right); public override bool Equals(object? obj) => (obj is RenderPassBeginningAccessClearParameters other) && Equals(other); public bool Equals(RenderPassBeginningAccessClearParameters other) => this == other; public override int GetHashCode() => ClearValue.GetHashCode(); }