Files
Vortice.Win32/src/Vortice.Win32.Direct3D11/Generated/FeatureDataD3D11Options1.cs
2022-10-07 10:02:22 +02:00

28 lines
1.3 KiB
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS1"]/*' />
/// <unmanaged>D3D11_FEATURE_DATA_D3D11_OPTIONS1</unmanaged>
public partial struct FeatureDataD3D11Options1
{
/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS1::TiledResourcesTier"]/*' />
public TiledResourcesTier TiledResourcesTier;
/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS1::MinMaxFiltering"]/*' />
public Bool32 MinMaxFiltering;
/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS1::ClearViewAlsoSupportsDepthOnlyFormats"]/*' />
public Bool32 ClearViewAlsoSupportsDepthOnlyFormats;
/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D11_OPTIONS1::MapOnDefaultBuffers"]/*' />
public Bool32 MapOnDefaultBuffers;
}