// ------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // // ------------------------------------------------------------------------------ namespace Win32.Graphics.Direct3D11; /// /// D3D11_FEATURE_DATA_D3D11_OPTIONS1 public partial struct FeatureDataD3D11Options1 { /// public TiledResourcesTier TiledResourcesTier; /// public Bool32 MinMaxFiltering; /// public Bool32 ClearViewAlsoSupportsDepthOnlyFormats; /// public Bool32 MapOnDefaultBuffers; }