// ------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
///
/// D3D11_FEATURE_DATA_D3D11_OPTIONS1
public partial struct FeatureDataD3D11Options1
{
///
public TiledResourcesTier TiledResourcesTier;
///
public Bool32 MinMaxFiltering;
///
public Bool32 ClearViewAlsoSupportsDepthOnlyFormats;
///
public Bool32 MapOnDefaultBuffers;
}