Files
Vortice.Win32/src/Vortice.Win32.Direct3D11/Generated/FeatureDataD3D10XHardwareOptions.cs
2022-10-07 10:02:22 +02:00

19 lines
886 B
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS"]/*' />
/// <unmanaged>D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS</unmanaged>
public partial struct FeatureDataD3D10XHardwareOptions
{
/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS::ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x"]/*' />
public Bool32 ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
}