// ------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // // ------------------------------------------------------------------------------ namespace Win32.Graphics.Direct3D11; /// /// D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS public partial struct FeatureDataD3D10XHardwareOptions { /// public Bool32 ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x; }