// ------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
///
/// D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
public partial struct FeatureDataD3D10XHardwareOptions
{
///
public Bool32 ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
}