Files
Vortice.Win32/src/Vortice.Win32.Direct3D11/Generated/CullMode.cs
2022-10-07 10:02:22 +02:00

26 lines
1.0 KiB
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_CULL_MODE"]/*' />
/// <unmanaged>D3D11_CULL_MODE</unmanaged>
public enum CullMode : int
{
/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_CULL_MODE::D3D11_CULL_NONE"]/*' />
/// <unmanaged>D3D11_CULL_NONE</unmanaged>
None = 1,
/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_CULL_MODE::D3D11_CULL_FRONT"]/*' />
/// <unmanaged>D3D11_CULL_FRONT</unmanaged>
Front = 2,
/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_CULL_MODE::D3D11_CULL_BACK"]/*' />
/// <unmanaged>D3D11_CULL_BACK</unmanaged>
Back = 3,
}