// ------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
///
/// D3D11_CULL_MODE
public enum CullMode : int
{
///
/// D3D11_CULL_NONE
None = 1,
///
/// D3D11_CULL_FRONT
Front = 2,
///
/// D3D11_CULL_BACK
Back = 3,
}