// ------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // // ------------------------------------------------------------------------------ namespace Win32.Graphics.Direct3D11; /// /// D3D11_CULL_MODE public enum CullMode : int { /// /// D3D11_CULL_NONE None = 1, /// /// D3D11_CULL_FRONT Front = 2, /// /// D3D11_CULL_BACK Back = 3, }