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https://github.com/amerkoleci/Vortice.Win32.git
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47 lines
2.2 KiB
C#
47 lines
2.2 KiB
C#
// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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namespace Win32.Graphics.Direct2D.Common;
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/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_PIXEL_FORMAT"]/*' />
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/// <unmanaged>D2D1_PIXEL_FORMAT</unmanaged>
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public partial struct PixelFormat
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{
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/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_PIXEL_FORMAT::format"]/*' />
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public Graphics.Dxgi.Common.Format format;
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/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_PIXEL_FORMAT::alphaMode"]/*' />
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public AlphaMode alphaMode;
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}
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/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_GRADIENT_STOP"]/*' />
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/// <unmanaged>D2D1_GRADIENT_STOP</unmanaged>
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public partial struct GradientStop
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{
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/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_GRADIENT_STOP::position"]/*' />
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public float position;
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/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_GRADIENT_STOP::color"]/*' />
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public Color4 color;
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}
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/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BEZIER_SEGMENT"]/*' />
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/// <unmanaged>D2D1_BEZIER_SEGMENT</unmanaged>
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public partial struct BezierSegment
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{
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/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BEZIER_SEGMENT::point1"]/*' />
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public Vector2 point1;
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/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BEZIER_SEGMENT::point2"]/*' />
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public Vector2 point2;
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/// <include file='../../../../Vortice.Win32.Graphics.Direct2D/Direct2D.xml' path='doc/member[@name="D2D1_BEZIER_SEGMENT::point3"]/*' />
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public Vector2 point3;
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}
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