Files
Vortice.Win32/src/Vortice.Win32.Graphics.Direct3D11/ID3D11Texture3D.cs

19 lines
579 B
C#

// Copyright © Amer Koleci and Contributors.
// Licensed under the MIT License (MIT). See LICENSE in the repository root for more information.
using static Win32.Graphics.Direct3D11.Apis;
namespace Win32.Graphics.Direct3D11;
public unsafe partial struct ID3D11Texture3D
{
public uint CalculateSubResourceIndex(uint mipSlice, uint arraySlice, out uint mipSize)
{
Texture3DDescription desc;
GetDesc(&desc);
mipSize = D3D11CalculateMipSize(mipSlice, desc.Depth);
return D3D11CalcSubresource(mipSlice, arraySlice, desc.MipLevels);
}
}