// Copyright © Amer Koleci and Contributors. // Licensed under the MIT License (MIT). See LICENSE in the repository root for more information. using static Win32.Graphics.Direct3D11.Apis; namespace Win32.Graphics.Direct3D11; public unsafe partial struct ID3D11Texture3D { public uint CalculateSubResourceIndex(uint mipSlice, uint arraySlice, out uint mipSize) { Texture3DDescription desc; GetDesc(&desc); mipSize = D3D11CalculateMipSize(mipSlice, desc.Depth); return D3D11CalcSubresource(mipSlice, arraySlice, desc.MipLevels); } }