Files
Vortice.Win32/src/Vortice.Win32.Direct2D/Generated/HDRTonemapProp.cs
2022-10-07 13:37:15 +02:00

26 lines
1.2 KiB
C#

// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct2D;
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HDRTONEMAP_PROP"]/*' />
/// <unmanaged>D2D1_HDRTONEMAP_PROP</unmanaged>
public enum HDRTonemapProp : uint
{
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HDRTONEMAP_PROP::D2D1_HDRTONEMAP_PROP_INPUT_MAX_LUMINANCE"]/*' />
/// <unmanaged>D2D1_HDRTONEMAP_PROP_INPUT_MAX_LUMINANCE</unmanaged>
InputMaxLuminance = 0,
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HDRTONEMAP_PROP::D2D1_HDRTONEMAP_PROP_OUTPUT_MAX_LUMINANCE"]/*' />
/// <unmanaged>D2D1_HDRTONEMAP_PROP_OUTPUT_MAX_LUMINANCE</unmanaged>
OutputMaxLuminance = 1,
/// <include file='../Direct2D.xml' path='doc/member[@name="D2D1_HDRTONEMAP_PROP::D2D1_HDRTONEMAP_PROP_DISPLAY_MODE"]/*' />
/// <unmanaged>D2D1_HDRTONEMAP_PROP_DISPLAY_MODE</unmanaged>
DisplayMode = 2,
}