// ------------------------------------------------------------------------------
//
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct2D;
///
/// D2D1_HDRTONEMAP_PROP
public enum HDRTonemapProp : uint
{
///
/// D2D1_HDRTONEMAP_PROP_INPUT_MAX_LUMINANCE
InputMaxLuminance = 0,
///
/// D2D1_HDRTONEMAP_PROP_OUTPUT_MAX_LUMINANCE
OutputMaxLuminance = 1,
///
/// D2D1_HDRTONEMAP_PROP_DISPLAY_MODE
DisplayMode = 2,
}