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Massive folder rename, follow Apis convention, separate Imaging (WIC)
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// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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namespace Win32.Graphics.Direct3D11;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_CONTENT_PROTECTION_CAPS"]/*' />
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/// <unmanaged>D3D11_VIDEO_CONTENT_PROTECTION_CAPS</unmanaged>
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public partial struct VideoContentProtectionCaps
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{
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_CONTENT_PROTECTION_CAPS::Caps"]/*' />
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public uint Caps;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_CONTENT_PROTECTION_CAPS::KeyExchangeTypeCount"]/*' />
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public uint KeyExchangeTypeCount;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_CONTENT_PROTECTION_CAPS::BlockAlignmentSize"]/*' />
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public uint BlockAlignmentSize;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_VIDEO_CONTENT_PROTECTION_CAPS::ProtectedMemorySize"]/*' />
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public ulong ProtectedMemorySize;
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}
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