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Massive folder rename, follow Apis convention, separate Imaging (WIC)
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// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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namespace Win32.Graphics.Direct3D11;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC"]/*' />
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/// <unmanaged>D3D11_TEXTURE3D_DESC</unmanaged>
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public partial struct Texture3DDescription
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{
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::Width"]/*' />
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public uint Width;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::Height"]/*' />
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public uint Height;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::Depth"]/*' />
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public uint Depth;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::MipLevels"]/*' />
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public uint MipLevels;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::Format"]/*' />
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public Graphics.Dxgi.Common.Format Format;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::Usage"]/*' />
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public Usage Usage;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::BindFlags"]/*' />
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public BindFlags BindFlags;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::CPUAccessFlags"]/*' />
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public CpuAccessFlags CPUAccessFlags;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_TEXTURE3D_DESC::MiscFlags"]/*' />
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public ResourceMiscFlags MiscFlags;
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}
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