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Massive folder rename, follow Apis convention, separate Imaging (WIC)
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// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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namespace Win32.Graphics.Direct3D11;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT"]/*' />
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/// <unmanaged>D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT</unmanaged>
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public partial struct AuthenticatedQueryOutputIdCountOutput
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{
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT::Output"]/*' />
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public AuthenticatedQueryOutput Output;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT::DeviceHandle"]/*' />
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public Handle DeviceHandle;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT::CryptoSessionHandle"]/*' />
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public Handle CryptoSessionHandle;
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/// <include file='../Direct3D11.xml' path='doc/member[@name="D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT::OutputIDCount"]/*' />
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public uint OutputIDCount;
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}
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