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Rework bindings in per folder and per type file.
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// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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namespace Win32.Graphics.Direct3D11;
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS"]/*' />
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/// <unmanaged>D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS</unmanaged>
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public partial struct FeatureDataD3D10XHardwareOptions
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{
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/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS::ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x"]/*' />
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public Bool32 ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
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}
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