Rework bindings in per folder and per type file.

This commit is contained in:
Amer Koleci
2022-10-07 10:02:22 +02:00
parent fe739a57d9
commit bbd36faeeb
1724 changed files with 64916 additions and 51322 deletions

View File

@@ -0,0 +1,25 @@
// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
namespace Win32.Graphics.Direct3D11;
/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_CULL_MODE"]/*' />
/// <unmanaged>D3D11_CULL_MODE</unmanaged>
public enum CullMode : int
{
/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_CULL_MODE::D3D11_CULL_NONE"]/*' />
/// <unmanaged>D3D11_CULL_NONE</unmanaged>
None = 1,
/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_CULL_MODE::D3D11_CULL_FRONT"]/*' />
/// <unmanaged>D3D11_CULL_FRONT</unmanaged>
Front = 2,
/// <include file='Direct3D11.xml' path='doc/member[@name="D3D11_CULL_MODE::D3D11_CULL_BACK"]/*' />
/// <unmanaged>D3D11_CULL_BACK</unmanaged>
Back = 3,
}